hedgewars/uRandom.pas
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15316 f382ec6dba11
parent 13358 a79c1206bacd
child 15929 128ace913837
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uRandom;
(*
 * This unit supplies platform-independent functions for getting various
 * pseudo-random values based on a shared seed.
 *
 * This is necessary for accomplishing pseudo-random behavior in the game
 * without causing a desynchronisation of different clients when playing over
 * a network.
 *)
interface
uses uFloat;

procedure SetRandomSeed(Seed: shortstring; dropAdditionalPart: boolean); // Sets the seed that should be used for generating pseudo-random values.
function  GetRandomf: hwFloat; // Returns a pseudo-random hwFloat.
function  GetRandom(m: LongWord): LongWord; inline; // Returns a positive pseudo-random integer smaller than m.
procedure AddRandomness(r: LongWord); inline;
function  rndSign(num: hwFloat): hwFloat; // Returns num with a random chance of having a inverted sign.


implementation

var cirbuf: array[0..63] of Longword;
    n: byte;

procedure AddRandomness(r: LongWord); inline;
begin
n:= (n + 1) and $3F;
   cirbuf[n]:= cirbuf[n] xor r;
end;

function GetNext: Longword; inline;
begin
    n:= (n + 1) and $3F;
    cirbuf[n]:=
           (cirbuf[(n + 40) and $3F] +           {n - 24 mod 64}
            cirbuf[(n +  9) and $3F])            {n - 55 mod 64}
            and $7FFFFFFF;                       {mod 2^31}

    GetNext:= cirbuf[n];
end;

procedure SetRandomSeed(Seed: shortstring; dropAdditionalPart: boolean);
var i, t, l: Longword;
begin
n:= 54;

if Length(Seed) > 54 then
    Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf

t:= 0;
l:= Length(Seed);

while (t < l) and ((not dropAdditionalPart) or (Seed[t + 1] <> '|')) do
    begin
    cirbuf[t]:= byte(Seed[t + 1]);
    inc(t)
    end;

for i:= t to 54 do
    cirbuf[i]:= $A98765 + 68; // odd number

for i:= 0 to 2047 do
   GetNext;
end;

function GetRandomf: hwFloat;
begin
GetNext;
GetRandomf.isNegative:= false;
GetRandomf.QWordValue:= GetNext
end;

function GetRandom(m: LongWord): LongWord; inline;
begin
GetNext;
GetRandom:= GetNext mod m
end;

function rndSign(num: hwFloat): hwFloat;
begin
num.isNegative:= odd(GetNext);
rndSign:= num
end;

end.