In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* A complete game configuration that contains all settings the engine needs to start a
* local or networked game.
*/
#ifndef MODEL_GAMESETUP_H_
#define MODEL_GAMESETUP_H_
#include "scheme.h"
#include "weapon.h"
#include "map.h"
#include "teamlist.h"
typedef struct {
char *style; //!< e.g. "Capture the Flag"
flib_scheme *gamescheme;
flib_map *map;
flib_teamlist *teamlist;
} flib_gamesetup;
void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
/**
* Deep-copy of the flib_gamesetup.
*/
flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *gamesetup);
#endif