Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Also re-introduce rope-reselection when touching ground
use slab;
use mio::tcp::*;
use mio::*;
use std::io;
use utils;
use super::client::HWClient;
use super::actions;
type Slab<T> = slab::Slab<T, Token>;
pub struct HWServer {
listener: TcpListener,
pub clients: Slab<HWClient>,
pub rooms: Slab<HWRoom>,
pub lobby_id: Token,
}
impl HWServer {
pub fn new(listener: TcpListener, clients_limit: usize, rooms_limit: usize) -> HWServer {
let mut rooms = Slab::with_capacity(rooms_limit);
let token = rooms.insert(HWRoom::new()).ok().expect("Cannot create lobby");
HWServer {
listener: listener,
clients: Slab::with_capacity(clients_limit),
rooms: rooms,
lobby_id: token,
}
}
pub fn register(&self, poll: &Poll) -> io::Result<()> {
poll.register(&self.listener, utils::SERVER, Ready::readable(),
PollOpt::edge())
}
pub fn accept(&mut self, poll: &Poll) -> io::Result<()> {
let (sock, addr) = self.listener.accept()?;
info!("Connected: {}", addr);
let client = HWClient::new(sock);
let token = self.clients.insert(client)
.ok().expect("could not add connection to slab");
self.clients[token].id = token;
self.clients[token].register(poll, token);
Ok(())
}
pub fn client_readable(&mut self, poll: &Poll,
token: Token) -> io::Result<()> {
let actions;
{
actions = self.clients[token].readable(poll);
}
self.react(token, poll, actions);
Ok(())
}
pub fn client_writable(&mut self, poll: &Poll,
token: Token) -> io::Result<()> {
self.clients[token].writable(poll)?;
Ok(())
}
pub fn client_error(&mut self, poll: &Poll,
token: Token) -> io::Result<()> {
let actions;
{
actions = self.clients[token].error(poll);
}
self.react(token, poll, actions);
Ok(())
}
pub fn send(&mut self, token: Token, msg: &String) {
self.clients[token].send_string(msg);
}
pub fn react(&mut self, token: Token, poll: &Poll, actions: Vec<actions::Action>) {
for action in actions {
actions::run_action(self, token, poll, action);
}
}
}
pub struct HWRoom {
pub id: Token,
pub name: String,
pub password: Option<String>,
pub protocol_number: u32,
pub ready_players_number: u8,
}
impl HWRoom {
pub fn new() -> HWRoom {
HWRoom {
id: Token(0),
name: String::new(),
password: None,
protocol_number: 0,
ready_players_number: 0,
}
}
}