QTfrontend/gamecfgwidget.cpp
author koda
Thu, 17 Jun 2010 19:57:51 +0200
changeset 3513 f589230fa21b
parent 3293 3e3a819d5b48
child 3697 d5b30d6373fc
permissions -rw-r--r--
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include <QMessageBox>
#include <QTableView>
#include <QPushButton>

#include "gamecfgwidget.h"
#include "igbox.h"
#include "hwconsts.h"
#include "ammoSchemeModel.h"

GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
  QGroupBox(parent), mainLayout(this)
{
    mainLayout.setMargin(0);
//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);

    pMapContainer = new HWMapContainer(this);
    mainLayout.addWidget(pMapContainer, 0, 0);

    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
    mainLayout.addWidget(GBoxOptions);

    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);

    GameSchemes = new QComboBox(GBoxOptions);
    GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));

    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);

    QPixmap pmEdit(":/res/edit.png");
    
    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
    goToSchemePage->setToolTip(tr("Edit schemes"));
    goToSchemePage->setIconSize(pmEdit.size());
    goToSchemePage->setIcon(pmEdit);
    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
    connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));

    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);

    WeaponsName = new QComboBox(GBoxOptions);
    GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);

    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));

    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
    goToWeaponPage->setToolTip(tr("Edit weapons"));
    goToWeaponPage->setIconSize(pmEdit.size());
    goToWeaponPage->setIcon(pmEdit);
    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);

    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));

    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
    connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}

void GameCFGWidget::jumpToWeapons()
{
    emit goToWeapons(WeaponsName->currentText());
}

QVariant GameCFGWidget::schemeData(int column) const
{
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
}

quint32 GameCFGWidget::getGameFlags() const
{
    quint32 result = 0;

    if (schemeData(1).toBool())
        result |= 0x01;
    if (schemeData(2).toBool())
        result |= 0x10;
    if (schemeData(3).toBool())
        result |= 0x04;
    if (schemeData(4).toBool())
        result |= 0x08;
    if (schemeData(5).toBool())
        result |= 0x20;
    if (schemeData(6).toBool())
        result |= 0x40;
    if (schemeData(7).toBool())
        result |= 0x80;
    if (schemeData(8).toBool())
        result |= 0x100;
    if (schemeData(9).toBool())
        result |= 0x200;
    if (schemeData(10).toBool())
        result |= 0x400;
    if (schemeData(11).toBool())
        result |= 0x800;
    if (schemeData(12).toBool())
        result |= 0x2000;
    if (schemeData(13).toBool())
        result |= 0x4000;
    if (schemeData(14).toBool())
        result |= 0x8000;
    if (schemeData(15).toBool())
        result |= 0x10000;
    if (schemeData(16).toBool())
        result |= 0x20000;
    if (schemeData(17).toBool())
        result |= 0x80000;

    return result;
}

quint32 GameCFGWidget::getInitHealth() const
{
    return schemeData(20).toInt();
}

QStringList GameCFGWidget::getFullConfig() const
{
    QStringList sl;
    sl.append("eseed " + pMapContainer->getCurrentSeed());
    sl.append(QString("e$gmflags %1").arg(getGameFlags()));
    sl.append(QString("e$damagepct %1").arg(schemeData(18).toInt()));
    sl.append(QString("e$turntime %1").arg(schemeData(19).toInt() * 1000));
    sl.append(QString("e$minestime %1").arg(schemeData(23).toInt() * 1000));
    sl.append(QString("e$landadds %1").arg(schemeData(24).toInt()));
    sl.append(QString("e$sd_turns %1").arg(schemeData(21).toInt()));
    sl.append(QString("e$casefreq %1").arg(schemeData(22).toInt()));
    sl.append(QString("e$minedudpct %1").arg(schemeData(25).toInt()));
    sl.append(QString("e$explosives %1").arg(schemeData(26).toInt()));
    sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
    sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
    sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));

    QString currentMap = pMapContainer->getCurrentMap();
    if (currentMap.size() > 0)
    {
        sl.append("emap " + currentMap);
        if(pMapContainer->getCurrentIsMission())
            sl.append(QString("escript %1/Maps/%2/map.lua")
                .arg(datadir->absolutePath())
                .arg(currentMap));
    }
    sl.append("etheme " + pMapContainer->getCurrentTheme());
    return sl;
}

void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
    if (illegal)
        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));

    int pos = WeaponsName->findText(name);
    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
        WeaponsName->addItem(name, ammo);
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
    } else {
        WeaponsName->setItemData(pos, ammo);
        WeaponsName->setCurrentIndex(pos);
    }
}

void GameCFGWidget::fullNetConfig()
{
    ammoChanged(WeaponsName->currentIndex());

    seedChanged(pMapContainer->getCurrentSeed());
    templateFilterChanged(pMapContainer->getTemplateFilter());
    themeChanged(pMapContainer->getCurrentTheme());

    schemeChanged(GameSchemes->currentIndex());

    mapgenChanged(pMapContainer->get_mapgen());
    maze_sizeChanged(pMapContainer->get_maze_size());

    // map must be the last
    QString map = pMapContainer->getCurrentMap();
    if (map.size())
        mapChanged(map);
}

void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
{
    if (slValue.size() == 1)
    {
        QString value = slValue[0];
        if (param == "MAP") {
            pMapContainer->setMap(value);
            return;
        }
        if (param == "SEED") {
            pMapContainer->setSeed(value);
            return;
        }
        if (param == "THEME") {
            pMapContainer->setTheme(value);
            return;
        }
        if (param == "TEMPLATE") {
            pMapContainer->setTemplateFilter(value.toUInt());
            return;
        }
        if (param == "MAPGEN") {
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
            return;
        }
        if (param == "MAZE_SIZE") {
            pMapContainer->setMaze_size(value.toUInt());
            return;
        }
    }

    if (slValue.size() == 2)
    {
        if (param == "AMMO") {
            setNetAmmo(slValue[0], slValue[1]);
            return;
        }
    }

    qWarning("Got bad config param from net");
}

void GameCFGWidget::ammoChanged(int index)
{
    if (index >= 0)
        emit paramChanged(
            "AMMO",
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
        );
}

void GameCFGWidget::mapChanged(const QString & value)
{
    if(pMapContainer->getCurrentIsMission())
    {
        GameSchemes->setEnabled(false);
        WeaponsName->setEnabled(false);
        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
    }
    else
    {
        GameSchemes->setEnabled(true);
        WeaponsName->setEnabled(true);
    }
    emit paramChanged("MAP", QStringList(value));
}

void GameCFGWidget::templateFilterChanged(int value)
{
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}

void GameCFGWidget::seedChanged(const QString & value)
{
    emit paramChanged("SEED", QStringList(value));
}

void GameCFGWidget::themeChanged(const QString & value)
{
    emit paramChanged("THEME", QStringList(value));
}

void GameCFGWidget::schemeChanged(int value)
{
    QStringList sl;

    int size = GameSchemes->model()->columnCount();
    for(int i = 0; i < size; ++i)
        sl << schemeData(i).toString();

    emit paramChanged("SCHEME", sl);
}

void GameCFGWidget::mapgenChanged(MapGenerator m)
{
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
}

void GameCFGWidget::maze_sizeChanged(int s)
{
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
}

void GameCFGWidget::resendSchemeData()
{
    schemeChanged(GameSchemes->currentIndex());
}