now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hedgehogerWidget.h"
#include "frameTeam.h"
CHedgehogerWidget::CHedgehogerWidget(const QImage& im, QWidget * parent) :
ItemNum(im, parent, 1)
{
if(parent) {
pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
}
if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
} else numItems = 4;
pOurFrameTeams->overallHedgehogs += numItems;
}
void CHedgehogerWidget::incItems()
{
if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
numItems++;
pOurFrameTeams->overallHedgehogs++;
emit hedgehogsNumChanged();
}
}
void CHedgehogerWidget::decItems()
{
numItems--;
pOurFrameTeams->overallHedgehogs--;
emit hedgehogsNumChanged();
}
CHedgehogerWidget::~CHedgehogerWidget()
{
pOurFrameTeams->overallHedgehogs-=numItems;
}
void CHedgehogerWidget::setNonInteractive()
{
nonInteractive=true;
}
void CHedgehogerWidget::setHHNum(unsigned int num)
{
unsigned int diff = num - numItems;
numItems += diff;
pOurFrameTeams->overallHedgehogs += diff;
repaint();
}
unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
return numItems;
}