now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})
#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
#list of source files for libraries
set(openal_src
openalbridge.c loaders.c wrappers.c errlib.c
)
#build a static library for human systems
set (build_type STATIC)
#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
set(openal_src
openalbridge.h openalbridge_t.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
)
#deps for the shared library
link_libraries(${VORBISFILE_LIBRARY})
link_libraries(${VORBIS_LIBRARY})
link_libraries(${OGG_LIBRARY})
link_libraries(${OPENAL_LIBRARY})
#build a shared library
set (build_type SHARED)
endif()
#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})
if(WIN32)
if(MSVC)
SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)