only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *){$INCLUDE "options.inc"}unit uMisc;interfaceuses SDLh, uConsts, GLunit, uTypes;procedure initModule;procedure freeModule;procedure movecursor(dx, dy: LongInt);function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;function GetTeamStatString(p: PTeam): shortstring;function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;implementationuses uVariables, uUtils {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};type PScreenshot = ^TScreenshot; TScreenshot = record buffer: PByte; filename: shortstring; width, height: LongInt; size: QWord; end;var conversionFormat : PSDL_PixelFormat;procedure movecursor(dx, dy: LongInt);var x, y: LongInt;beginif (dx = 0) and (dy = 0) then exit;SDL_GetMouseState(@x, @y);Inc(x, dx);Inc(y, dy);SDL_WarpMouse(x, y);end;{$IFDEF PNG_SCREENSHOTS}// this funtion will be executed in separate threadfunction SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;var i: LongInt; png_ptr: ^png_struct; info_ptr: ^png_info; f: File; image: PScreenshot;beginimage:= PScreenshot(screenshot);png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);if png_ptr = nil thenbegin // AddFileLog('Error: Could not create png write struct.'); SaveScreenshot:= 0; exit;end;info_ptr := png_create_info_struct(png_ptr);if info_ptr = nil thenbegin png_destroy_write_struct(@png_ptr, nil); // AddFileLog('Error: Could not create png info struct.'); SaveScreenshot:= 0; exit;end;{$IOCHECKS OFF}Assign(f, image^.filename);Rewrite(f, 1);if IOResult = 0 then begin png_init_pascal_io(png_ptr,@f); png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height, 8, // bit depth PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_write_info(png_ptr, info_ptr); // glReadPixels and libpng number rows in different order for i:= image^.height-1 downto 0 do png_write_row(png_ptr, image^.buffer + i*4*image^.width); png_write_end(png_ptr, info_ptr); Close(f); end;{$IOCHECKS ON}// free everythingpng_destroy_write_struct(@png_ptr, @info_ptr);FreeMem(image^.buffer, image^.size);Dispose(image);SaveScreenshot:= 0;end;{$ELSE} // no PNG_SCREENSHOTS// this funtion will be executed in separate threadfunction SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;var f: file; // Windows Bitmap Header head: array[0..53] of Byte = ( $42, $4D, // identifier ("BM") 0, 0, 0, 0, // file size 0, 0, 0, 0, // reserved 54, 0, 0, 0, // starting offset 40, 0, 0, 0, // header size 0, 0, 0, 0, // width 0, 0, 0, 0, // height 1, 0, // color planes 32, 0, // bit depth 0, 0, 0, 0, // compression method (uncompressed) 0, 0, 0, 0, // image size 96, 0, 0, 0, // horizontal resolution 96, 0, 0, 0, // vertical resolution 0, 0, 0, 0, // number of colors (all) 0, 0, 0, 0 // number of important colors ); image: PScreenshot; size: QWord; writeResult:LongInt;beginimage:= PScreenshot(screenshot);size:= image^.Width*image^.Height*4;head[$02]:= (size + 54) and $ff;head[$03]:= ((size + 54) shr 8) and $ff;head[$04]:= ((size + 54) shr 16) and $ff;head[$05]:= ((size + 54) shr 24) and $ff;head[$12]:= image^.Width and $ff;head[$13]:= (image^.Width shr 8) and $ff;head[$14]:= (image^.Width shr 16) and $ff;head[$15]:= (image^.Width shr 24) and $ff;head[$16]:= image^.Height and $ff;head[$17]:= (image^.Height shr 8) and $ff;head[$18]:= (image^.Height shr 16) and $ff;head[$19]:= (image^.Height shr 24) and $ff;head[$22]:= size and $ff;head[$23]:= (size shr 8) and $ff;head[$24]:= (size shr 16) and $ff;head[$25]:= (size shr 24) and $ff;{$IOCHECKS OFF}Assign(f, image^.filename);Rewrite(f, 1);if IOResult = 0 then begin writeResult:= 0; // suppress fpc hint BlockWrite(f, head, sizeof(head), writeResult); BlockWrite(f, image^.buffer^, size, writeResult); Close(f); endelse begin //AddFileLog('Error: Could not write to ' + filename); end;{$IOCHECKS ON}// free everythingFreeMem(image^.buffer, image^.size);Dispose(image);SaveScreenshot:= 0;end;{$ENDIF} // no PNG_SCREENSHOTS{$IFDEF USE_VIDEO_RECORDING}// make image k times smaller (useful for saving thumbnails)procedure ReduceImage(img: PByte; width, height, k: LongInt);var i, j, i0, j0, w, h, r, g, b: LongInt;begin w:= width div k; h:= height div k; // rescale inplace if k <> 1 then begin for i:= 0 to h-1 do for j:= 0 to w-1 do begin r:= 0; g:= 0; b:= 0; for i0:= 0 to k-1 do for j0:= 0 to k-1 do begin inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]); inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]); inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]); end; img[4*(w*i + j)+0]:= r div (k*k); img[4*(w*i + j)+1]:= g div (k*k); img[4*(w*i + j)+2]:= b div (k*k); img[4*(w*i + j)+3]:= 255; end; end;end;{$ENDIF}// captures and saves the screen. returns true on success.// saved image will be k times smaller than original (useful for saving thumbnails).function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;var p: Pointer; size: QWord; image: PScreenshot; format: GLenum; ext: string[4]; x,y: LongWord;begin{$IFDEF PNG_SCREENSHOTS}format:= GL_RGBA;ext:= '.png';{$ELSE}format:= GL_BGRA;ext:= '.bmp';{$ENDIF}if dump > 0 then size:= LAND_WIDTH*LAND_HEIGHT*4else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;p:= GetMem(size); // will be freed in SaveScreenshot()// memory could not be allocatedif p = nil thenbegin AddFileLog('Error: Could not allocate memory for screenshot.'); MakeScreenshot:= false; exit;end;// read pixels from land arrayif dump > 0 then begin for y:= 0 to LAND_HEIGHT-1 do for x:= 0 to LAND_WIDTH-1 do if dump = 2 then PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixels[LAND_HEIGHT-1-y, x] else begin if Land[LAND_HEIGHT-1-y, x] and lfIndestructible = lfIndestructible then PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask) else if Land[LAND_HEIGHT-1-y, x] and lfIce = lfIce then PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask) else if Land[LAND_HEIGHT-1-y, x] and lfBouncy = lfBouncy then PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask) else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF else if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask else PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0 end endelse// read pixels from the front buffer begin glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);{$IFDEF USE_VIDEO_RECORDING} ReduceImage(p, cScreenWidth, cScreenHeight, k){$ENDIF} end;// allocate and fill structure that will be passed to new threadNew(image); // will be disposed in SaveScreenshot()if dump = 2 then image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + extelse if dump = 1 then image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + extelse image^.filename:= shortstring(UserPathPrefix) + filename + ext;if dump <> 0 then begin image^.width:= LAND_WIDTH; image^.height:= LAND_HEIGHT endelse begin image^.width:= cScreenWidth div k; image^.height:= cScreenHeight div k end;image^.size:= size;image^.buffer:= p;SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminateend;// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;var convertedSurf: PSDL_Surface;begin doSurfaceConversion:= tmpsurf; if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or (tmpsurf^.format^.bitsperpixel = 24) then begin convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); SDL_FreeSurface(tmpsurf); doSurfaceConversion:= convertedSurf; end;end;function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;begin SDL_RectMake.x:= x; SDL_RectMake.y:= y; SDL_RectMake.w:= width; SDL_RectMake.h:= height;end;function GetTeamStatString(p: PTeam): shortstring;var s: shortstring;begin s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; GetTeamStatString:= s;end;procedure initModule;const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;begin conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);end;procedure freeModule;begin SDL_FreeFormat(conversionFormat);end;end.