project_files/HedgewarsMobile/Classes/CGPointUtils.c
author nemo
Tue, 21 Aug 2018 15:11:28 -0400
branch0.9.24
changeset 13682 f60b3998ba56
parent 10108 c68cf030eded
permissions -rw-r--r--
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#include "CGPointUtils.h"
#include "math.h"


CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
    CGFloat deltaX = second.x - first.x;
    CGFloat deltaY = second.y - first.y;
    return sqrt(deltaX*deltaX + deltaY*deltaY );
}

CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
    CGFloat height = second.y - first.y;
    CGFloat width = first.x - second.x;
    CGFloat rads = atan(height/width);
    return radiansToDegrees(rads);
}

CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
    CGFloat a = line1End.x - line1Start.x;
    CGFloat b = line1End.y - line1Start.y;
    CGFloat c = line2End.x - line2Start.x;
    CGFloat d = line2End.y - line2Start.y;
    CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
    return radiansToDegrees(rads);
}

CGFloat CGPointDot(CGPoint a,CGPoint b) {
    return a.x*b.x+a.y*b.y;
}

CGFloat CGPointLen(CGPoint a) {
    return sqrtf(a.x*a.x+a.y*a.y);
}

CGPoint CGPointSub(CGPoint a,CGPoint b) {
    CGPoint c = {a.x-b.x,a.y-b.y};
    return c;
}

CGFloat CGPointDist(CGPoint a,CGPoint b) {
    CGPoint c = CGPointSub(a,b);
    return CGPointLen(c);
}

CGPoint CGPointNorm(CGPoint a) {
    CGFloat m = sqrtf(a.x*a.x+a.y*a.y);
    CGPoint c;
    c.x = a.x/m;
    c.y = a.y/m;
    return c;
}