only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="3.0" toolsVersion="9531" systemVersion="15D21" targetRuntime="iOS.CocoaTouch.iPad" propertyAccessControl="none">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" customClass="CampaignViewController">
<connections>
<outlet property="view" destination="BGY-i4-0hN" id="Dvn-DY-Coe"/>
</connections>
</placeholder>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<tableView clipsSubviews="YES" contentMode="scaleToFill" alwaysBounceVertical="YES" style="plain" separatorStyle="default" rowHeight="44" sectionHeaderHeight="28" sectionFooterHeight="28" id="BGY-i4-0hN">
<rect key="frame" x="0.0" y="0.0" width="768" height="1024"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<connections>
<outlet property="dataSource" destination="-1" id="ziw-0v-GnE"/>
<outlet property="delegate" destination="-1" id="xbG-8w-TF1"/>
</connections>
<point key="canvasLocation" x="514" y="414"/>
</tableView>
</objects>
</document>