tools/hwmap2lua.sh
author nemo
Tue, 21 Aug 2018 15:11:28 -0400
branch0.9.24
changeset 13682 f60b3998ba56
parent 13064 6766b900ab13
permissions -rwxr-xr-x
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward

#!/bin/sh -
# === HWMAP-to-Lua converter ===
# This script allows you to put arbitrary HWMAPs into your missions!
#
# Usage:
# It expects a .hwmap file of name "map.hwmap" to be in
# its directory and creates a Lua file (map.lua) containing code to
# draw the map.
# In Lua, call drawMap() in onGameInit. And don't forget
# to set MapGen to mgDrawn. Then your map should be ready to go! :-)

# FILE NAMES 
IN="./map.hwmap";
OUT="./map.lua";

# TEMPORARY FILES
TEMP_UNBASE=$(mktemp);
TEMP_GZIP=$(mktemp);
TEMP_OCTETS=$(mktemp);
base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE;
echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP;
# Suppress gunzip warning: "gzip: stdin: unexpected end of file"
cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS;
C=0;
echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh
local map = {' > $OUT;
od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;
do C=$((C+1));
	if ((C!=1));
	then
		echo "," >> $OUT;
	fi;
	echo -n $f | sed "s/^......./'/;s/  */\\\\/g;s/$/'/" >> $OUT;
done;
echo '}

local function drawMap()
	for m=1, #map do
		ParseCommand("draw "..map[m])
	end
end' >> $OUT;
rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS;