Added default weaponset to frontlib hwconsts
Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*//** @file SDL.h * Main include header for the SDL library */#ifndef _SDL_H#define _SDL_H#include "SDL_main.h"#include "SDL_stdinc.h"#include "SDL_audio.h"#include "SDL_cdrom.h"#include "SDL_cpuinfo.h"#include "SDL_endian.h"#include "SDL_error.h"#include "SDL_events.h"#include "SDL_loadso.h"#include "SDL_mutex.h"#include "SDL_rwops.h"#include "SDL_thread.h"#include "SDL_timer.h"#include "SDL_video.h"#include "SDL_version.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/** @file SDL.h * @note As of version 0.5, SDL is loaded dynamically into the application *//** @name SDL_INIT Flags * These are the flags which may be passed to SDL_Init() -- you should * specify the subsystems which you will be using in your application. *//*@{*/#define SDL_INIT_TIMER 0x00000001#define SDL_INIT_AUDIO 0x00000010#define SDL_INIT_VIDEO 0x00000020#define SDL_INIT_CDROM 0x00000100#define SDL_INIT_JOYSTICK 0x00000200#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */#define SDL_INIT_EVERYTHING 0x0000FFFF/*@}*//** This function loads the SDL dynamically linked library and initializes * the subsystems specified by 'flags' (and those satisfying dependencies) * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);/** This function initializes specific SDL subsystems */extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);/** This function cleans up specific SDL subsystems */extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);/** This function returns mask of the specified subsystems which have * been initialized. * If 'flags' is 0, it returns a mask of all initialized subsystems. */extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);/** This function cleans up all initialized subsystems and unloads the * dynamically linked library. You should call it upon all exit conditions. */extern DECLSPEC void SDLCALL SDL_Quit(void);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_H */