Added default weaponset to frontlib hwconsts
Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)
message(STATUS "Performing standalone bundle creation...")execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)execute_process(COMMAND mkdir -p ${frameworks_dir})# macdeployqt will convert safely any absolute path library for 'hedgewars'execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET)if(NOT ${NOVIDEOREC}) # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine)endif()if(NOT ${NOPNG}) #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active) execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine)endif()if(doBundle EQUAL 1) execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework) execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework) execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework) execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework) if(${SPARKLE_FOUND}) execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework) endif() message(STATUS "Bundle frameworks added")else() message(STATUS "Bundle frameworks already present; skipping...")endif()