gameServer/NetRoutines.hs
author unc0rr
Wed, 01 Jan 2014 00:45:28 +0400
branch0.9.20
changeset 9897 f705dc750df2
parent 9528 9351e96990ae
child 10076 b235e520ea21
permissions -rw-r--r--
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()