This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef BUFFER_H_
#define BUFFER_H_
#include <stdint.h>
#include <stddef.h>
/**
* A simple struct to hold both the pointer to an array and its size,
* for e.g. conveniently returning it from a function.
*
* Convention: Size is zero iff data is a NULL pointer.
*/
typedef struct {
void *data;
size_t size;
} flib_buffer;
/**
* Just like flib_buffer, but the contents are not supposed to be modified.
*/
typedef struct {
const void *data;
size_t size;
} flib_constbuffer;
/**
* Simple variable-capacity data structure that can be efficiently appended to.
*/
typedef struct _flib_vector flib_vector;
/**
* Create a new vector. Needs to be destroyed again later with flib_vector_destroy.
* May return NULL if memory runs out.
*/
flib_vector *flib_vector_create();
/**
* Free the memory of this vector
*/
void flib_vector_destroy(flib_vector *vec);
/**
* Resize the vector. This changes the size, and ensures the capacity is large enough to
* for the new size. Can also free memory if the new size is smaller. There is no guarantee
* about the contents of extra memory.
*/
int flib_vector_resize(flib_vector *vec, size_t newSize);
/**
* Append the provided data to the end of the vector, enlarging it as required.
* The vector remains unchanged if appending fails.
* Returns 0 on success.
*/
int flib_vector_append(flib_vector *vec, const void *data, size_t len);
/**
* Append data from a format string to the buffer (without trailing 0)
* Returns 0 on success.
*/
int flib_vector_appendf(flib_vector *vec, const char *template, ...);
/**
* Return a pointer to the current data buffer of the vector. This pointer can
* become invalid if the vector size or capacity is changed.
*/
void *flib_vector_data(flib_vector *vec);
/**
* Return the current size of the vector.
*/
size_t flib_vector_size(flib_vector *vec);
/**
* Return a buffer pointing to the current contents of the vector.
* These will become invalid if the vector size or capacity is changed.
*/
flib_buffer flib_vector_as_buffer(flib_vector *vec);
/**
* Return a constbuffer pointing to the current contents of the vector.
* These will become invalid if the vector size or capacity is changed.
*/
flib_constbuffer flib_vector_as_constbuffer(flib_vector *vec);
#endif