Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "mapconn.h"
#include "ipcconn.h"
#include "ipcprotocol.h"
#include "../util/logging.h"
#include "../util/buffer.h"
#include <stdlib.h>
typedef enum {
AWAIT_CONNECTION,
AWAIT_REPLY,
FINISHED
} mapconn_state;
struct _flib_mapconn {
uint8_t mapBuffer[IPCCONN_MAPMSG_BYTES];
flib_ipcconn connection;
flib_vector configBuffer;
mapconn_state progress;
void (*onSuccessCb)(void*, const uint8_t*, int);
void *onSuccessCtx;
void (*onFailureCb)(void*, const char*);
void *onFailureCtx;
bool running;
bool destroyRequested;
};
static void noop_handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {}
static void noop_handleFailure(void *context, const char *errormessage) {}
static void clearCallbacks(flib_mapconn *conn) {
conn->onSuccessCb = &noop_handleSuccess;
conn->onFailureCb = &noop_handleFailure;
}
static flib_vector createConfigBuffer(char *seed, flib_map *mapdesc) {
flib_vector result = NULL;
flib_vector tempbuffer = flib_vector_create();
if(tempbuffer) {
bool error = false;
error |= flib_ipc_append_seed(tempbuffer, seed);
error |= flib_ipc_append_mapconf(tempbuffer, mapdesc, true);
error |= flib_ipc_append_message(tempbuffer, "!");
if(!error) {
result = tempbuffer;
tempbuffer = NULL;
}
}
flib_vector_destroy(&tempbuffer);
return result;
}
flib_mapconn *flib_mapconn_create(char *seed, flib_map *mapdesc) {
flib_mapconn *result = NULL;
flib_mapconn *tempConn = calloc(1, sizeof(flib_mapconn));
if(tempConn) {
tempConn->connection = flib_ipcconn_create(false, "Player");
tempConn->configBuffer = createConfigBuffer(seed, mapdesc);
if(tempConn->connection && tempConn->configBuffer) {
tempConn->progress = AWAIT_CONNECTION;
clearCallbacks(tempConn);
result = tempConn;
tempConn = NULL;
}
}
flib_mapconn_destroy(tempConn);
return result;
}
void flib_mapconn_destroy(flib_mapconn *conn) {
if(conn) {
if(conn->running) {
/*
* The function was called from a callback, so the tick function is still running
* and we delay the actual destruction. We ensure no further callbacks will be
* sent to prevent surprises.
*/
clearCallbacks(conn);
conn->destroyRequested = true;
} else {
flib_ipcconn_destroy(&conn->connection);
flib_vector_destroy(&conn->configBuffer);
free(conn);
}
}
}
int flib_mapconn_getport(flib_mapconn *conn) {
if(!conn) {
flib_log_e("null parameter in flib_mapconn_getport");
return 0;
} else {
return flib_ipcconn_port(conn->connection);
}
}
void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context) {
if(!conn) {
flib_log_e("null parameter in flib_mapconn_onSuccess");
} else {
conn->onSuccessCb = callback ? callback : &noop_handleSuccess;
conn->onSuccessCtx = context;
}
}
void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context) {
if(!conn) {
flib_log_e("null parameter in flib_mapconn_onError");
} else {
conn->onFailureCb = callback ? callback : &noop_handleFailure;
conn->onFailureCtx = context;
}
}
static void flib_mapconn_wrappedtick(flib_mapconn *conn) {
if(conn->progress == AWAIT_CONNECTION) {
flib_ipcconn_accept(conn->connection);
switch(flib_ipcconn_state(conn->connection)) {
case IPC_CONNECTED:
{
flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
if(flib_ipcconn_send_raw(conn->connection, configBuffer.data, configBuffer.size)) {
conn->progress = FINISHED;
conn->onFailureCb(conn->onFailureCtx, "Error sending map information to the engine.");
return;
} else {
conn->progress = AWAIT_REPLY;
}
}
break;
case IPC_NOT_CONNECTED:
conn->progress = FINISHED;
conn->onFailureCb(conn->onFailureCtx, "Engine connection closed unexpectedly.");
return;
default:
break;
}
}
if(conn->progress == AWAIT_REPLY) {
if(flib_ipcconn_recv_map(conn->connection, conn->mapBuffer) >= 0) {
conn->progress = FINISHED;
conn->onSuccessCb(conn->onSuccessCtx, conn->mapBuffer, conn->mapBuffer[IPCCONN_MAPMSG_BYTES-1]);
return;
} else if(flib_ipcconn_state(conn->connection) != IPC_CONNECTED) {
conn->progress = FINISHED;
conn->onFailureCb(conn->onSuccessCtx, "Engine connection closed unexpectedly.");
return;
}
}
}
void flib_mapconn_tick(flib_mapconn *conn) {
if(!conn) {
flib_log_e("null parameter in flib_mapconn_tick");
} else if(conn->running) {
flib_log_w("Call to flib_mapconn_tick from a callback");
} else if(conn->progress == FINISHED) {
flib_log_w("Call to flib_mapconn_tick, but we are already done. Best destroy your flib_mapconn object in the callbacks.");
} else {
conn->running = true;
flib_mapconn_wrappedtick(conn);
conn->running = false;
if(conn->destroyRequested) {
flib_mapconn_destroy(conn);
}
}
}