Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#ifndef IPC_MAPCONN_H_
#define IPC_MAPCONN_H_
#include "../model/map.h"
#include <stdint.h>
#define MAPIMAGE_WIDTH 256
#define MAPIMAGE_HEIGHT 128
#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
struct _flib_mapconn;
typedef struct _flib_mapconn flib_mapconn;
/**
* Start a new map rendering connection (mapconn). This means a listening socket
* will be started on a random unused port, waiting for a connection from the
* engine process. Once this connection is established, the required information
* will be sent to the engine, and the reply is read.
*
* No NULL parameters allowed, returns NULL on failure.
* Use flib_mapconn_destroy to free the returned object.
*/
flib_mapconn *flib_mapconn_create(char *seed, flib_map *mapdesc);
/**
* Destroy the mapconn object. Passing NULL is allowed and does nothing.
* flib_mapconn_destroy may be called from inside a callback function.
*/
void flib_mapconn_destroy(flib_mapconn *conn);
/**
* Returns the port on which the mapconn is listening. Only fails if you
* pass NULL (not allowed), in that case 0 is returned.
*/
int flib_mapconn_getport(flib_mapconn *conn);
/**
* Set a callback which will receive the rendered map if the rendering succeeds.
* You can pass callback=NULL to unset a callback.
*
* Expected callback signature:
* void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
*
* The context passed to the callback is the same pointer you provided when
* registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
* containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
* numHedgehogs is the number of hogs that fit on this map.
*
* The bitmap pointer passed to the callback belongs to the caller,
* so it should not be stored elsewhere. Note that it remains valid
* inside the callback method even if flib_mapconn_destroy is called.
*/
void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
/**
* Set a callback which will receive an error message if rendering fails.
* You can pass callback=NULL to unset a callback.
*
* Expected callback signature:
* void handleFailure(void *context, const char *errormessage)
*
* The context passed to the callback is the same pointer you provided when
* registering the callback.
*
* The error message passed to the callback belongs to the caller,
* so it should not be stored elsewhere. Note that it remains valid
* inside the callback method even if flib_mapconn_destroy is called.
*/
void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
/**
* Perform I/O operations and call callbacks if something interesting happens.
* Should be called regularly.
*/
void flib_mapconn_tick(flib_mapconn *conn);
#endif