Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "socket.h"
#include "util/logging.h"
#include <stdlib.h>
#include <SDL_net.h>
#include <time.h>
typedef struct _flib_tcpsocket {
TCPsocket sock;
SDLNet_SocketSet sockset;
} _flib_tcpsocket;
typedef struct _flib_acceptor {
TCPsocket sock;
uint16_t port;
} _flib_acceptor;
static uint32_t get_peer_ip(TCPsocket sock) {
IPaddress *addr = SDLNet_TCP_GetPeerAddress(sock);
return SDLNet_Read32(&addr->host);
}
static bool connection_is_local(TCPsocket sock) {
return get_peer_ip(sock) == (uint32_t)((127UL<<24)+1); // 127.0.0.1
}
static flib_tcpsocket flib_socket_create(TCPsocket sdlsock) {
flib_tcpsocket result = malloc(sizeof(_flib_tcpsocket));
if(!result) {
flib_log_e("Can't allocate socket: Out of memory!");
return NULL;
}
result->sock = sdlsock;
result->sockset = SDLNet_AllocSocketSet(1);
if(!result->sockset) {
flib_log_e("Can't allocate socket: Out of memory!");
SDLNet_FreeSocketSet(result->sockset);
free(result);
return NULL;
}
SDLNet_AddSocket(result->sockset, (SDLNet_GenericSocket)result->sock);
return result;
}
flib_acceptor flib_acceptor_create(uint16_t port) {
flib_acceptor result = malloc(sizeof(_flib_acceptor));
if(!result) {
flib_log_e("Can't allocate acceptor: Out of memory!");
return NULL;
}
IPaddress addr;
addr.host = INADDR_ANY;
if(port > 0) {
result->port = port;
SDLNet_Write16(port, &addr.port);
result->sock = SDLNet_TCP_Open(&addr);
if(result->sock) {
return result;
} else {
flib_log_e("Unable to listen on port %u: %s", (unsigned)port, SDLNet_GetError());
free(result);
return NULL;
}
} else {
/* SDL_net does not seem to have a way to listen on a random unused port
and find out which port that is, so let's try to find one ourselves. */
srand(time(NULL));
rand();
for(int i=0; i<1000; i++) {
// IANA suggests using ports in the range 49152-65535 for things like this
result->port = 49152+(rand()%(65535-49152));
SDLNet_Write16(result->port, &addr.port);
result->sock = SDLNet_TCP_Open(&addr);
if(result->sock) {
return result;
} else {
flib_log_w("Unable to listen on port %u: %s", (unsigned)result->port, SDLNet_GetError());
}
}
flib_log_e("Unable to listen on a random unused port.");
free(result);
return NULL;
}
}
uint16_t flib_acceptor_listenport(flib_acceptor acceptor) {
if(!acceptor) {
flib_log_e("Call to flib_acceptor_listenport with acceptor==null");
return 0;
}
return acceptor->port;
}
void flib_acceptor_close(flib_acceptor *acceptorptr) {
if(!acceptorptr) {
flib_log_e("Call to flib_acceptor_close with acceptorptr==null");
} else if(*acceptorptr) {
SDLNet_TCP_Close((*acceptorptr)->sock);
free(*acceptorptr);
*acceptorptr = NULL;
}
}
flib_tcpsocket flib_socket_accept(flib_acceptor acceptor, bool localOnly) {
if(!acceptor) {
flib_log_e("Call to flib_socket_accept with acceptor==null");
return NULL;
}
flib_tcpsocket result = NULL;
TCPsocket sock = NULL;
while(!result && (sock = SDLNet_TCP_Accept(acceptor->sock))) {
if(localOnly && !connection_is_local(sock)) {
flib_log_i("Rejected nonlocal connection attempt from %s", flib_format_ip(get_peer_ip(sock)));
SDLNet_TCP_Close(sock);
} else {
result = flib_socket_create(sock);
if(!result) {
SDLNet_TCP_Close(sock);
}
}
}
return result;
}
void flib_socket_close(flib_tcpsocket *sockptr) {
if(!sockptr) {
flib_log_e("Call to flib_socket_close with sockptr==null");
} else if(*sockptr) {
flib_tcpsocket sock = *sockptr;
SDLNet_DelSocket(sock->sockset, (SDLNet_GenericSocket)sock->sock);
SDLNet_TCP_Close(sock->sock);
SDLNet_FreeSocketSet(sock->sockset);
free(sock);
*sockptr = NULL;
}
}
int flib_socket_nbrecv(flib_tcpsocket sock, void *data, int maxlen) {
if(!sock || (maxlen>0 && !data)) {
flib_log_e("Call to flib_socket_nbrecv with sock==null or data==null");
return -1;
}
int readySockets = SDLNet_CheckSockets(sock->sockset, 0);
if(readySockets>0) {
int size = SDLNet_TCP_Recv(sock->sock, data, maxlen);
return size>0 ? size : -1;
} else if(readySockets==0) {
return 0;
} else {
flib_log_e("Error in select system call: %s", SDLNet_GetError());
return -1;
}
}
int flib_socket_send(flib_tcpsocket sock, const void *data, int len) {
if(!sock || (len>0 && !data)) {
flib_log_e("Call to flib_socket_send with sock==null or data==null");
return -1;
}
return SDLNet_TCP_Send(sock->sock, data, len);
}