So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
macro(find_package_or_fail _PKG_NAME)
find_package(${_PKG_NAME})
string(TOUPPER ${_PKG_NAME} _PKG_NAME_UP)
if(NOT ${_PKG_NAME_UP}_FOUND)
message(SEND_ERROR "Missing ${_PKG_NAME}! Please install it and rerun cmake.")
endif(NOT ${_PKG_NAME_UP}_FOUND)
endmacro(find_package_or_fail _PKG_NAME)
macro(find_package_or_disable _PKG_NAME _VAR_NAME)
find_package(${_PKG_NAME})
string(TOUPPER ${_PKG_NAME} _PKG_NAME_UP)
if(NOT ${_PKG_NAME_UP}_FOUND)
message(SEND_ERROR "Missing ${_PKG_NAME}! Rerun cmake with -D${_VAR_NAME}=1 to build without it.")
endif(NOT ${_PKG_NAME_UP}_FOUND)
endmacro(find_package_or_disable _PKG_NAME _VAR_NAME)
macro(find_package_or_disable_msg _PKG_NAME _VAR_NAME _MSG)
if(NOT ${_VAR_NAME})
find_package_or_disable(${_PKG_NAME} ${_VAR_NAME})
else(NOT ${_VAR_NAME})
message(STATUS "${_PKG_NAME} disabled. ${_MSG}")
string(TOUPPER ${_PKG_NAME} _PKG_NAME_UP)
set(${_PKG_NAME_UP}_FOUND false)
endif(NOT ${_VAR_NAME})
endmacro(find_package_or_disable_msg _PKG_NAME _VAR_NAME _MSG)
#TODO: find_package_or_bundle