now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_INTERFACE_H
#define _OALB_INTERFACE_H
#include "openalbridge_t.h"
#include "commands.h"
#ifdef __CPLUSPLUS
extern "C" {
#endif
// init audio context and allocate memory
int openal_init (void);
// close audio subsytem and free memory
void openal_close (void);
// check if openal_init has been called
char openal_ready (void);
// load an audio file into memory and map it to abuffer
int openal_loadfile (const char *filename);
// unloads data from memory and marks a free spot
void openal_unloadfile (unsigned int index);
/******* other functions continue in commands.h *******/
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_INTERFACE_H*/