misc/libopenalbridge/openalbridge.h
author Henek
Mon, 11 Apr 2011 00:35:53 +0200
changeset 5138 f991f87969ff
parent 3697 d5b30d6373fc
permissions -rw-r--r--
now Random Weapons will show the weapon you will get during the other players turns not tested online yet, would be happy if someone could and report to me results

/*
 * OpenAL Bridge - a simple portable library for OpenAL interface
 * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _OALB_INTERFACE_H
#define _OALB_INTERFACE_H

#include "openalbridge_t.h"
#include "commands.h"

#ifdef __CPLUSPLUS
extern "C" {
#endif

    // init audio context and allocate memory
    int openal_init               (void);

    // close audio subsytem and free memory
    void openal_close             (void);

    // check if openal_init has been called
    char openal_ready             (void);

    // load an audio file into memory and map it to abuffer
    int  openal_loadfile          (const char *filename);

    // unloads data from memory and marks a free spot
    void openal_unloadfile        (unsigned int index);

    /******* other functions continue in commands.h *******/

#ifdef __CPLUSPLUS
}
#endif

#endif /*_OALB_INTERFACE_H*/