Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
# revision information in cpack-generated names
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
set(full_suffix "${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION}")
else()
set(full_suffix "${HEDGEWARS_VERSION}")
endif()
# CPack variables
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy game")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "Hedgewars-${full_suffix}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${full_suffix}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "Hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${full_suffix}")
set(CPACK_STRIP_FILES true)
if(WIN32 AND NOT UNIX)
set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY "${target_binary_install_dir}")
set(CPACK_NSIS_MUI_FINISHPAGE_RUN "hedgewars${CMAKE_EXECUTABLE_SUFFIX}")
set(CPACK_GENERATOR "ZIP;NSIS")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
endif(WIN32 AND NOT UNIX)
set(CPACK_SOURCE_IGNORE_FILES
#temporary files
"~"
".swp"
#version control
"\\\\.hg"
#output binary/library
"\\\\.exe$"
"\\\\.a$"
"\\\\.so$"
"\\\\.dylib$"
"\\\\.dll$"
"\\\\.ppu$"
"\\\\.o$"
"\\\\.cxx$"
#graphics
"\\\\.xcf$"
"\\\\.svg$"
"\\\\.svgz$"
"\\\\.psd$"
"\\\\.sifz$"
#misc
"\\\\.core$"
"\\\\.sh$"
"\\\\.orig$"
"\\\\.layout$"
"\\\\.db$"
"\\\\.dof$"
#archives
"\\\\.zip$"
"\\\\.gz$"
"\\\\.bz2$"
"\\\\.tmp$"
#cmake-configured files
"hwconsts\\\\.cpp$"
"config\\\\.inc$"
"hwengine\\\\.desktop$"
"Info\\\\.plist$"
#other cmake generated files
"Makefile"
"Doxyfile"
"CMakeFiles"
"[dD]ebug$"
"[rR]elease$"
"CPack"
"cmake_install\\\\.cmake$"
"CMakeCache\\\\.txt$"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
"^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/frontlib"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/promotional_art"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/cmdlineClient"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/bin/checkstack*"
"^${CMAKE_CURRENT_SOURCE_DIR}/doc"
"^${CMAKE_CURRENT_SOURCE_DIR}/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
"^${CMAKE_CURRENT_SOURCE_DIR}/utils"
"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
"^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
)
include(CPack)