- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"
@implementation SettingsBaseViewController
@synthesize tabController, targetController, controllerNames, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
// the list of available controllers
NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
NSLocalizedString(@"Support",@""),
nil];
self.controllerNames = array;
[array release];
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
if (IS_IPAD()) {
// this class gets loaded twice, we tell the difference by looking at targetController
if (self.targetController != nil) {
UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
tableView.delegate = self;
tableView.dataSource = self;
[tableView reloadData];
[self.view addSubview:tableView];
[self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
[tableView release];
self.navigationItem.leftBarButtonItem = doneButton;
}
} else {
// this class just loads all controllers and set up tabbar and navigation controllers
NSMutableArray *tabBarNavigationControllers = [[NSMutableArray alloc] initWithCapacity:5];
UINavigationController *navController = nil;
if (nil == generalSettingsViewController) {
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
generalSettingsViewController.tabBarItem.title = [self.controllerNames objectAtIndex:0];
generalSettingsViewController.tabBarItem.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()]];
navController = [[UINavigationController alloc] initWithRootViewController:generalSettingsViewController];
generalSettingsViewController.navigationItem.backBarButtonItem = doneButton;
generalSettingsViewController.navigationItem.leftBarButtonItem = doneButton;
[generalSettingsViewController release];
[tabBarNavigationControllers addObject:navController];
releaseAndNil(navController);
}
if (nil == teamSettingsViewController) {
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
teamSettingsViewController.tabBarItem.title = [self.controllerNames objectAtIndex:1];
teamSettingsViewController.tabBarItem.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()]];
navController = [[UINavigationController alloc] initWithRootViewController:teamSettingsViewController];
teamSettingsViewController.navigationItem.backBarButtonItem = doneButton;
teamSettingsViewController.navigationItem.leftBarButtonItem = doneButton;
[tabBarNavigationControllers addObject:navController];
releaseAndNil(navController);
}
if (nil == weaponSettingsViewController) {
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
weaponSettingsViewController.tabBarItem.title = [self.controllerNames objectAtIndex:2];
weaponSettingsViewController.tabBarItem.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()]];
navController = [[UINavigationController alloc] initWithRootViewController:weaponSettingsViewController];
weaponSettingsViewController.navigationItem.backBarButtonItem = doneButton;
weaponSettingsViewController.navigationItem.leftBarButtonItem = doneButton;
[tabBarNavigationControllers addObject:navController];
releaseAndNil(navController);
}
if (nil == schemeSettingsViewController) {
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
schemeSettingsViewController.tabBarItem.title = [self.controllerNames objectAtIndex:3];
schemeSettingsViewController.tabBarItem.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/Targetp.png",GRAPHICS_DIRECTORY()]];
navController = [[UINavigationController alloc] initWithRootViewController:schemeSettingsViewController];
schemeSettingsViewController.navigationItem.backBarButtonItem = doneButton;
schemeSettingsViewController.navigationItem.leftBarButtonItem = doneButton;
[tabBarNavigationControllers addObject:navController];
releaseAndNil(navController);
}
if (nil == supportViewController) {
supportViewController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
supportViewController.tabBarItem.title = [self.controllerNames objectAtIndex:4];
supportViewController.tabBarItem.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()]];
navController = [[UINavigationController alloc] initWithRootViewController:supportViewController];
supportViewController.navigationItem.backBarButtonItem = doneButton;
supportViewController.navigationItem.leftBarButtonItem = doneButton;
[tabBarNavigationControllers addObject:navController];
releaseAndNil(navController);
}
self.tabController = [[UITabBarController alloc] init];
self.tabController.viewControllers = tabBarNavigationControllers;
self.tabController.delegate = self;
[self.view addSubview:self.tabController.view];
}
[doneButton release];
[super viewDidLoad];
}
-(void) tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController {
[viewController viewWillAppear:NO];
}
-(void) dismissSplitView {
[[AudioManagerController mainManager] playBackSound];
[[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissModalViewControllerAnimated:YES];
}
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if (IS_IPAD() == NO)
return;
if (self.targetController != nil) {
CGRect screenRect = [[UIScreen mainScreen] safeBounds];
self.view.frame = CGRectMake(0, 0, 320, screenRect.size.height);
}
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
NSString *iconStr = nil;
switch ([indexPath row]) {
case 0:
iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
break;
case 1:
iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
break;
case 2:
iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
break;
case 3:
iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
break;
case 4:
iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
break;
default:
DLog(@"Nope");
break;
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
cell.imageView.image = icon;
[icon release];
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow) {
[tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[targetController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow) {
case 0:
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = generalSettingsViewController;
break;
case 1:
if (nil == teamSettingsViewController)
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = teamSettingsViewController;
break;
case 2:
if (nil == weaponSettingsViewController)
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = weaponSettingsViewController;
break;
case 3:
if (nil == schemeSettingsViewController)
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = schemeSettingsViewController;
break;
case 4:
if (nil == supportViewController)
supportViewController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = supportViewController;
break;
}
self.lastIndexPath = indexPath;
[tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
nextController.navigationItem.hidesBackButton = YES;
[nextController viewWillAppear:NO];
[targetController.navigationController pushViewController:nextController animated:NO];
[[AudioManagerController mainManager] playClickSound];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if (generalSettingsViewController.view.superview == nil)
generalSettingsViewController = nil;
if (teamSettingsViewController.view.superview == nil)
teamSettingsViewController = nil;
if (weaponSettingsViewController.view.superview == nil)
weaponSettingsViewController = nil;
if (schemeSettingsViewController.view.superview == nil)
schemeSettingsViewController = nil;
if (supportViewController.view.superview == nil)
supportViewController = nil;
if (tabController.view.superview == nil)
tabController = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.controllerNames = nil;
self.lastIndexPath = nil;
self.targetController = nil;
self.tabController = nil;
generalSettingsViewController = nil;
teamSettingsViewController = nil;
weaponSettingsViewController = nil;
schemeSettingsViewController = nil;
supportViewController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(targetController);
releaseAndNil(controllerNames);
releaseAndNil(lastIndexPath);
releaseAndNil(tabController);
releaseAndNil(generalSettingsViewController);
releaseAndNil(teamSettingsViewController);
releaseAndNil(weaponSettingsViewController);
releaseAndNil(schemeSettingsViewController);
releaseAndNil(supportViewController);
[super dealloc];
}
-(void) viewWillDisappear:(BOOL)animated {
// this will send -viewWillDisappear: only the active view
[self.tabController viewWillDisappear:animated];
// let's send that to every page, even though only GeneralSettingsViewController needs it
[generalSettingsViewController viewWillDisappear:animated];
[teamSettingsViewController viewWillDisappear:animated];
[weaponSettingsViewController viewWillDisappear:animated];
[schemeSettingsViewController viewWillDisappear:animated];
[supportViewController viewWillDisappear:animated];
[super viewWillDisappear:animated];
}
@end