hedgewars/uCursor.pas
author nemo
Fri, 29 Mar 2013 08:03:17 -0400
changeset 8812 fdac638c6f9a
parent 8346 3443e0de2c9d
child 8444 75db7bb8dce8
permissions -rw-r--r--
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);
    
    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.