Fix resurrection animation appearing at wrong position for some missions and styles
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-- FRENZY
-- a hedgewars mode inspired by Hysteria
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HedgewarsScriptLoad("/Scripts/Locale.lua")
local cTimer = 0
local cn = 0
local frenzyAmmos = {
amBazooka,
amGrenade,
amMolotov,
amShotgun,
amFirePunch,
amMine,
amJetpack,
amBlowTorch,
amTeleport,
amLowGravity
}
function showStartingInfo()
ruleSet = "" ..
loc("RULES:") .. " |" ..
loc("Each turn is only ONE SECOND!") .. "|" ..
loc("Use your ready time to think.") .. "|" ..
loc("Slot keys save time! (F1-F10 by default)") .. "| |"
for i=1, #frenzyAmmos do
ruleSet = ruleSet .. string.format(loc("Slot %d: %s"), i, GetAmmoName(frenzyAmmos[i])) .. "|"
end
ShowMission(loc("FRENZY"),
loc("A frenetic Hedgewars mini-game"),
ruleSet, 0, 4000)
end
function onGameInit()
if TurnTime > 10001 then
Ready = 8000
else
Ready = TurnTime
end
TurnTime = 1000
--These are the official settings, but I think I prefer allowing customization in this regard
--MinesNum = 8
--MinesTime = 3000
--MinesDudPercent = 30
--Explosives = 0
--Supposedly official settings
HealthCaseProb = 0
CrateFreq = 0
--Approximation of Official Settings
--SuddenDeathTurns = 10
--WaterRise = 47
--HealthDecrease = 0
end
function onGameStart()
showStartingInfo()
end
function onSlot(sln)
cTimer = 8
cn = sln
end
function onGameTick()
if cTimer ~= 0 then
cTimer = cTimer -1
if cTimer == 1 then
ChangeWep(cn)
cn = 0
cTimer = 0
end
end
end
-- Keyboard slot shortcuts
function ChangeWep(s)
if s >= 0 and s <= 9 then
SetWeapon(frenzyAmmos[s+1])
end
end
function onAmmoStoreInit()
-- Add frenzy ammos
for i=1, #frenzyAmmos do
SetAmmo(frenzyAmmos[i], 9, 0, 0, 0)
end
SetAmmo(amSkip, 9, 0, 0, 0)
end