//
// HogHatViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 02/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "HogHatViewController.h"
#import "CommodityFunctions.h"
@implementation HogHatViewController
@synthesize teamDictionary, hatArray, hatSprites, lastIndexPath, selectedHog;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
// load all the hat file names and store them into hatArray
NSString *hatsDirectory = HATS_DIRECTORY();
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
self.hatArray = array;
// load all the hat images from the previous array but save only the first sprite and store it in hatSprites
NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[hatArray count]];
for (int i=0; i < [hatArray count]; i++) {
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", hatsDirectory,[hatArray objectAtIndex:i]];
UIImage *image = [[UIImage alloc] initWithContentsOfFile: hatFile];
[hatFile release];
CGRect firstSpriteArea = CGRectMake(0, 0, 32, 32);
CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], firstSpriteArea);
[image release];
UIImage *hatSprite = [[UIImage alloc] initWithCGImage:cgImgage];
[spriteArray addObject:hatSprite];
CGImageRelease(cgImgage);
[hatSprite release];
}
self.hatSprites = spriteArray;
[spriteArray release];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.title = [[[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog] objectForKey:@"hogname"];
// this updates the hog name and its hat
[self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
/*
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
}
*/
/*
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
}
*/
/*
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
}
*/
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.hatArray count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
NSString *hat = [[hatArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
cell.textLabel.text = hat;
cell.imageView.image = [hatSprites objectAtIndex:[indexPath row]];
if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
// if the two selected rows differ update data on the hog dictionary and reload table content
NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
[newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
[[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
[newHog release];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
self.lastIndexPath = nil;
self.hatSprites = nil;
self.teamDictionary = nil;
self.hatArray = nil;
}
- (void)dealloc {
[hatArray release];
[teamDictionary release];
[hatSprites release];
[lastIndexPath release];
[super dealloc];
}
@end