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Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01, by unc0rr
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Make her less day-glo
2010-03-01, by nemo
Updates to portuguese translation by inu
2010-03-01, by nemo
crank up landmines a little
2010-03-01, by nemo
another fix to MrMFS' patch
2010-03-01, by nemo
Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01, by nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-03-01, by nemo
Darken the dud a bit so it is easier to distinguish
2010-02-28, by nemo
tweak mine dud spinner
2010-02-28, by nemo
Graphic for dead mines
2010-02-28, by nemo
Switch to smoke
2010-02-28, by nemo
trying a little hiss and steam
2010-02-28, by nemo
Tweak condition for hiding ammo
2010-02-28, by nemo
General:
2010-02-28, by smxx
lupdate-qt4 & lrelease-qt4
2010-02-28, by nemo
Dude mine probability spinner
2010-02-28, by nemo
Flag the sharing of ammo between clan teams.
2010-02-28, by nemo
Palewolf adds PrincessPeach, updates other hats from set
2010-02-28, by nemo
Typo
2010-02-28, by nemo
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27, by nemo
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27, by nemo
Tiy's awesome new simple game icon
2010-02-27, by nemo
Musn't forget sicily
2010-02-27, by nemo
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26, by nemo
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26, by nemo
Update Desert theme
2010-02-26, by nemo
rearrange fall damage a bit so invulnerability still causes dust
2010-02-26, by nemo
Palewolf tweaks map object placement some more.
2010-02-25, by nemo
Replace tabs with spaces here too
2010-02-25, by unc0rr
Some debug stuff
2010-02-25, by unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
2010-02-25, by unc0rr
Set 32 hog limit for fort maps
2010-02-25, by nemo
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
remove turn waits for crazy and shoppa
2010-02-25, by nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-25, by nemo
another nil check
2010-02-24, by nemo
Add nil check to shotgun shell
2010-02-24, by nemo
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24, by nemo
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24, by nemo
Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-24, by nemo
Corrected test
2010-02-23, by nemo
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
oops. forgot the free. also drop the speed check.
2010-02-23, by nemo
A little clock for convenience in finding things in demos
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
Engine:
2010-02-23, by smxx
Frontend:
2010-02-23, by smxx
Frontend:
2010-02-22, by smxx
Frontend:
2010-02-22, by smxx
Engine:
2010-02-22, by smxx
Check the right midpoint font
2010-02-22, by nemo
Updated Chinese locales from Copy Liu
2010-02-22, by nemo
Fix CJK in tooltips.
2010-02-22, by nemo
Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22, by nemo
Engine:
2010-02-22, by smxx
ok... how about this?
2010-02-21, by nemo
Be sure to initialise count for teleport in placement mode
2010-02-21, by nemo
inu adds some whitespace
2010-02-21, by nemo
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21, by nemo
General:
2010-02-21, by smxx
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-21, by nemo
Engine:
2010-02-20, by smxx
Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20, by nemo
Frontend:
2010-02-20, by smxx
Another solution needs to be found.
2010-02-19, by nemo
Engine:
2010-02-19, by smxx
Engine:
2010-02-19, by smxx
Remove invulnerability protection from the team gone effect
2010-02-18, by nemo
Engine:
2010-02-18, by smxx
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-18, by nemo
Engine:
2010-02-17, by smxx
Engine:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Ensure InitialCount gets a value
2010-02-16, by nemo
Should be equivalent, but in any case, not needed
2010-02-16, by nemo
Engine:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Training Missions:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15, by nemo
add liblua to sources for macosx
2010-02-15, by koda
Engine:
2010-02-15, by smxx
bad koda
2010-02-15, by nemo
mac build supports lua
2010-02-14, by koda
Need this too to set it to last hog for current switch alg
2010-02-14, by nemo
halt team blink on attack
2010-02-14, by nemo
Prevent crasher if attempting to show ammo menu
2010-02-14, by nemo
new menupage ingame for common actions
2010-02-13, by koda
General:
2010-02-13, by smxx
allow to compile engine as library with HWLIBRARY symbol
2010-02-13, by koda
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
Engine:
2010-02-12, by smxx
add a new way to fetch version info from pascal to c
2010-02-10, by koda
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
Some slight changes to slovak locale
2010-02-10, by nemo
* Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10, by smxx
* Casing ... *whistle*
2010-02-10, by smxx
Engine:
2010-02-10, by smxx
set min on king health proportion
2010-02-09, by nemo
King health proportional to team size
2010-02-09, by nemo
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09, by nemo
tweak of placement
2010-02-09, by nemo
antialiasing, a minor obsession.
2010-02-09, by nemo
Engine:
2010-02-09, by smxx
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09, by nemo
New British voicepack
2010-02-09, by nemo
tweak. no chirp on room creation.
2010-02-09, by nemo
Only enable chirp for room owner
2010-02-09, by nemo
Only beep in room, load sound in constructor
2010-02-09, by nemo
Switch to PlayChannel so as not to interrupt background music.
2010-02-09, by nemo
Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-09, by nemo
some code cleanup for the ifrontend
2010-02-08, by koda
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08, by nemo
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08, by nemo
Some handling of interaction between king mode and place hogs mode.
2010-02-08, by nemo
Request by soreau. Placement time proportional to map size.
2010-02-08, by nemo
Yay for burning through revision numbers
2010-02-08, by nemo
redundant
2010-02-08, by nemo
Attractiveness tweak
2010-02-08, by nemo
Allow for ammos w/o teleports
2010-02-08, by nemo
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08, by nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-08, by nemo
General:
2010-02-05, by smxx
... or. just move the king check to after the gear nil
2010-02-05, by nemo
account for dying king
2010-02-05, by nemo
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05, by nemo
add quebec for all the canadian frenchies.
2010-02-05, by nemo
Strip PNGs, tweak hedgewars flag.
2010-02-05, by nemo
Engine:
2010-02-05, by smxx
touchinput works, invisible buttons added and initial support for chat
2010-02-05, by koda
update iphone port to new code from Smaxx
2010-02-04, by koda
Frontend:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Graphics:
2010-02-04, by smxx
Server:
2010-02-04, by smxx
Correct napalm adjustment.
2010-02-04, by nemo
Engine:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
implement transition in the way i had in mind
2010-02-03, by koda
Frontend:
2010-02-03, by smxx
Fix crash in DrawTunnel
2010-02-03, by nemo
programmatically load main controller
2010-02-03, by koda
Frontend:
2010-02-01, by smxx
new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01, by koda
inu's updated pt_PT translation file
2010-02-01, by koda
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-02-01, by nemo
Engine:
2010-01-31, by smxx
smaller improvements in mouse handling
2010-01-31, by koda
Engine:
2010-01-31, by smxx
Only add turn timeout for weapons that don't already have a timeout
2010-01-31, by nemo
oops. forgot skip turn
2010-01-31, by nemo
Remove king invulnerability, disable everything but teleport instead.
2010-01-31, by nemo
Pass correct gear to modifydamage in shotgun
2010-01-31, by nemo
Adjust king movement in ammoshove, give king a damage bonus
2010-01-31, by nemo
Nature theme additions by Tiy and Palewolf
2010-01-31, by nemo
Update translation files, add "King Mode"
2010-01-31, by nemo
input handling reworked, still a lot of bugs in mouse movement
2010-01-30, by koda
redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-30, by koda
LANDSCAPE ON IPHONE
2010-01-29, by koda
IOResult is a special variable
2010-01-28, by nemo
Remove inverted and useless test
2010-01-28, by nemo
adds a "factory reset" to iphone frontend
2010-01-27, by koda
Tweak load order
2010-01-27, by nemo
Rename for consistency
2010-01-26, by nemo
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26, by nemo
complete the replacement of init/free wrappers for every unit
2010-01-26, by koda
Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-26, by nemo
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24, by koda
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