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Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01, by unc0rr
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Frontend:
2010-03-01, by smxx
Make her less day-glo
2010-03-01, by nemo
Updates to portuguese translation by inu
2010-03-01, by nemo
crank up landmines a little
2010-03-01, by nemo
another fix to MrMFS' patch
2010-03-01, by nemo
Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01, by nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-03-01, by nemo
Darken the dud a bit so it is easier to distinguish
2010-02-28, by nemo
tweak mine dud spinner
2010-02-28, by nemo
Graphic for dead mines
2010-02-28, by nemo
Switch to smoke
2010-02-28, by nemo
trying a little hiss and steam
2010-02-28, by nemo
Tweak condition for hiding ammo
2010-02-28, by nemo
General:
2010-02-28, by smxx
lupdate-qt4 & lrelease-qt4
2010-02-28, by nemo
Dude mine probability spinner
2010-02-28, by nemo
Flag the sharing of ammo between clan teams.
2010-02-28, by nemo
Palewolf adds PrincessPeach, updates other hats from set
2010-02-28, by nemo
Typo
2010-02-28, by nemo
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27, by nemo
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27, by nemo
Tiy's awesome new simple game icon
2010-02-27, by nemo
Musn't forget sicily
2010-02-27, by nemo
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26, by nemo
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26, by nemo
Update Desert theme
2010-02-26, by nemo
rearrange fall damage a bit so invulnerability still causes dust
2010-02-26, by nemo
Palewolf tweaks map object placement some more.
2010-02-25, by nemo
Replace tabs with spaces here too
2010-02-25, by unc0rr
Some debug stuff
2010-02-25, by unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
2010-02-25, by unc0rr
Set 32 hog limit for fort maps
2010-02-25, by nemo
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
Engine:
2010-02-25, by smxx
remove turn waits for crazy and shoppa
2010-02-25, by nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-25, by nemo
another nil check
2010-02-24, by nemo
Add nil check to shotgun shell
2010-02-24, by nemo
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24, by nemo
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24, by nemo
Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-24, by nemo
Corrected test
2010-02-23, by nemo
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
oops. forgot the free. also drop the speed check.
2010-02-23, by nemo
A little clock for convenience in finding things in demos
2010-02-23, by nemo
Engine:
2010-02-23, by smxx
Engine:
2010-02-23, by smxx
Frontend:
2010-02-23, by smxx
Frontend:
2010-02-22, by smxx
Frontend:
2010-02-22, by smxx
Engine:
2010-02-22, by smxx
Check the right midpoint font
2010-02-22, by nemo
Updated Chinese locales from Copy Liu
2010-02-22, by nemo
Fix CJK in tooltips.
2010-02-22, by nemo
Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22, by nemo
Engine:
2010-02-22, by smxx
ok... how about this?
2010-02-21, by nemo
Be sure to initialise count for teleport in placement mode
2010-02-21, by nemo
inu adds some whitespace
2010-02-21, by nemo
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21, by nemo
General:
2010-02-21, by smxx
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-21, by nemo
Engine:
2010-02-20, by smxx
Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20, by nemo
Frontend:
2010-02-20, by smxx
Another solution needs to be found.
2010-02-19, by nemo
Engine:
2010-02-19, by smxx
Engine:
2010-02-19, by smxx
Remove invulnerability protection from the team gone effect
2010-02-18, by nemo
Engine:
2010-02-18, by smxx
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-18, by nemo
Engine:
2010-02-17, by smxx
Engine:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Frontend:
2010-02-17, by smxx
Ensure InitialCount gets a value
2010-02-16, by nemo
Should be equivalent, but in any case, not needed
2010-02-16, by nemo
Engine:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Training Missions:
2010-02-15, by smxx
Engine:
2010-02-15, by smxx
Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15, by nemo
add liblua to sources for macosx
2010-02-15, by koda
Engine:
2010-02-15, by smxx
bad koda
2010-02-15, by nemo
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