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QTfrontend/net/tcpBase.h
2014-06-15
sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-03-05
unc0rr
Don't run two engine threads simultaneously
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2014-03-03
unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-17
sheepluva
update copyright to 2014
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2013-12-17
unc0rr
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-01-04
unc0rr
Merge from default
flibqtfrontend
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2012-12-18
koda
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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2012-11-21
unc0rr
Try to use map preview facilities:
flibqtfrontend
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2012-11-19
unc0rr
Okay, remove previous request only if it has same parent
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2012-11-19
unc0rr
- Only allow one engine instance running at the moment
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2012-06-25
Stepan777
Restore almost old TCPBase behaviour
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2012-06-04
Stepan777
here it is
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2012-04-28
sheepluva
license header year range adjustments
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2012-02-17
koda
the most important commit of the year
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2012-01-30
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-09-28
sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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