QTfrontend/net/tcpBase.h
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2013-12-17 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-06-25 Stepan777 Restore almost old TCPBase behaviour
2012-06-04 Stepan777 here it is
2012-04-28 sheepluva license header year range adjustments
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
less more (0) tip