2010-12-26 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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2010-12-22 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
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2010-12-21 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
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2010-12-16 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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2010-12-15 |
nemo |
add optional state parameter to hogsay
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2010-12-14 |
nemo |
oops. forgot the getter.
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2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-12-13 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
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2010-12-10 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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2010-12-10 |
nemo |
return RGBA
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2010-12-10 |
nemo |
clan color fetch
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2010-12-09 |
nemo |
add missing setter for botlevel
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2010-12-08 |
nemo |
these should probably be expressly integer
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2010-12-08 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
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2010-12-08 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
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2010-12-04 |
nemo |
add nil check
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2010-12-03 |
nemo |
add visual gear registration
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2010-12-03 |
nemo |
forgot the passed in uid
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-22 |
Henek |
fix SetEffect, last parameter was not a boolean
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
Henek |
fix key binds for lua created teams and added wind control
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-13 |
Henek |
clean up and lua update, very minor
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2010-11-11 |
Henek |
added getrandom and addcaption to lua
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2010-11-10 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
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2010-11-10 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
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2010-11-08 |
Henek |
added missing game modifiers to lua
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2010-11-08 |
Henek |
fix so gfDisableWind can infact be used in lua
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2010-11-07 |
Henek |
update and fix some lua stuff
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
restore king mode
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2010-10-12 |
smaxx |
(none)
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2010-09-30 |
smaxx |
Engine/Frontend:
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2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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2010-09-22 |
smaxx |
Engine:
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2010-09-22 |
smaxx |
Engine:
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2010-09-22 |
smaxx |
Engine:
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2010-09-10 |
smaxx |
Engine:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-23 |
smaxx |
Engine:
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2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
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2010-08-23 |
burp |
GetHogLevel lua function
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2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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2010-08-12 |
smaxx |
Engine:
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-04 |
smaxx |
Engine:
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2010-08-04 |
smaxx |
Engine:
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