hedgewars/uGearsRender.pas
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-06-11 sheepluva hog number display: no blinking
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-15 nemo Allow rope tinting
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-18 nemo more tweakery
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-22 sheepluva changelog
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-09 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17 sheepluva position "finger"/pointer over current hog above tags
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-20 unC0Rr Fix warnings
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-02 unc0rr Don't change crosshair look when hedgehog does high jump
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-04-04 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-02 koda update webgl branch webgl
less more (0) -100 -60 tip