2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
|
file |
diff |
annotate
|
2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
|
file |
diff |
annotate
|
2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
|
file |
diff |
annotate
|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
|
file |
diff |
annotate
|
2014-01-21 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
2014-01-17 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
2014-01-04 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
2013-12-13 |
unc0rr |
- /owner command to specify team owner
|
file |
diff |
annotate
|
2013-12-04 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
|
file |
diff |
annotate
|
2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
|
file |
diff |
annotate
|
2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
|
file |
diff |
annotate
|
2013-10-29 |
unc0rr |
- More HealthTex to clan structure
|
file |
diff |
annotate
|
2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
|
file |
diff |
annotate
|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
|
file |
diff |
annotate
|
2013-09-26 |
unc0rr |
- Load default binds from settings.ini
|
file |
diff |
annotate
|
2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
|
file |
diff |
annotate
|
2013-08-23 |
unc0rr |
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
|
file |
diff |
annotate
|
2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
|
file |
diff |
annotate
|
2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
file |
diff |
annotate
|
2013-06-17 |
koda |
really update with default
webgl
|
file |
diff |
annotate
|
2013-06-13 |
koda |
merge cmake_pascal branch in default
|
file |
diff |
annotate
|
2013-06-09 |
koda |
update with default
webgl
|
file |
diff |
annotate
|
2013-06-08 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
|
file |
diff |
annotate
|
2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
|
file |
diff |
annotate
|
2013-06-04 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
2013-05-28 |
nemo |
< 256 is "thawing"
|
file |
diff |
annotate
|
2013-05-01 |
nemo |
this is fairer
|
file |
diff |
annotate
|
2013-04-21 |
nemo |
yep. I did forget to put this back
|
file |
diff |
annotate
|
2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
file |
diff |
annotate
|
2013-04-02 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
file |
diff |
annotate
|
2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
|
file |
diff |
annotate
|
2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
|
file |
diff |
annotate
|
2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
|
file |
diff |
annotate
|
2013-02-26 |
nemo |
forgot this loop
icegun
|
file |
diff |
annotate
|
2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
|
file |
diff |
annotate
|
2013-01-26 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
|
file |
diff |
annotate
|
2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
|
file |
diff |
annotate
|
2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
|
file |
diff |
annotate
|
2012-12-25 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|
2012-11-21 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
2012-11-18 |
nemo |
oops
|
file |
diff |
annotate
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
2012-11-06 |
unc0rr |
Don't zero TeamHealth, only show empty health bar
|
file |
diff |
annotate
|
2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
|
file |
diff |
annotate
|
2012-10-27 |
koda |
minor macro cleanup
|
file |
diff |
annotate
|
2012-10-26 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
|
file |
diff |
annotate
|
2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
file |
diff |
annotate
|
2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
|
file |
diff |
annotate
|
2012-07-26 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
file |
diff |
annotate
|
2012-06-24 |
Stepan777 |
merge
|
file |
diff |
annotate
|