Thu, 12 Mar 2009 20:29:01 +0000 |
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Add an ability to run engine without IPC connection.
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Sat, 21 Feb 2009 14:43:40 +0000 |
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Hedgehog drops a grave on "/newgrave" command. Patch by nemo
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Sat, 10 Jan 2009 22:50:54 +0000 |
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Implement precise aiming when pressing left shift
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Fri, 02 Jan 2009 14:22:33 +0000 |
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Quick replay round to spectators until current move
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Mon, 27 Oct 2008 21:01:18 +0000 |
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Make debug messages not to screw text log
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Tue, 14 Oct 2008 14:33:54 +0000 |
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Add more support for handling disconnects while playing (not fully tested)
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Mon, 13 Oct 2008 19:04:27 +0000 |
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Add partial implementation of handling disconnects while playing via network
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 27 Jun 2008 20:56:38 +0000 |
unc0rr |
- Fix accidental network breakage
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Fri, 27 Jun 2008 17:45:35 +0000 |
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Hopefully done taunts implementation
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Mon, 09 Jun 2008 14:20:16 +0000 |
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Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
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Sun, 08 Jun 2008 18:53:02 +0000 |
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Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
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Sat, 24 May 2008 18:37:04 +0000 |
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Preparing to have gsChat gamestate
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Sat, 24 May 2008 17:34:06 +0000 |
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- Start chat implementation: chat strings are on the screen
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Wed, 07 May 2008 14:41:34 +0000 |
unc0rr |
Fix potential queue error in rare cases
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Tue, 05 Feb 2008 18:25:46 +0000 |
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- Handle new command in game record and net
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Thu, 13 Dec 2007 22:46:36 +0000 |
unc0rr |
Fix network game bug caused by recent protocol changes
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Thu, 13 Dec 2007 14:34:13 +0000 |
unc0rr |
Update copyright header
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Thu, 13 Dec 2007 14:15:56 +0000 |
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- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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Thu, 13 Dec 2007 13:51:55 +0000 |
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Use list instead of array (no limit for network packets amount)
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Sun, 27 May 2007 13:53:41 +0000 |
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- Check for incoming buffer overflow
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Mon, 05 Feb 2007 19:20:56 +0000 |
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- Fix getting negative coordinates of cursor
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Fri, 26 Jan 2007 18:11:03 +0000 |
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Check land digest
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
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- Many small fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Thu, 21 Sep 2006 21:29:02 +0000 |
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Preview stream doesn't need parsing now
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Wed, 20 Sep 2006 18:24:13 +0000 |
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Engine can generate land preview and send it via IPC
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Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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Wed, 16 Aug 2006 21:35:27 +0000 |
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Fix use of slot 8 and avoid such bug in future
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Thu, 29 Jun 2006 18:27:53 +0000 |
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Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 22:07:36 +0000 |
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- New /skip command
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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