Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
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Sun, 13 Apr 2008 14:06:17 +0000 |
unc0rr |
Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
unc0rr |
Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
unc0rr |
Get rid of DXOutText call
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Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
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Fri, 07 Mar 2008 20:25:19 +0000 |
unc0rr |
Finish flakes implementation
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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