hedgewars/uStore.pas
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Sun, 22 Jun 2008 20:40:39 +0000 unc0rr Complete exit confirmation implementation
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 17:04:54 +0000 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 unc0rr Now hedgehogs are seen on map :)
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Mon, 14 Jan 2008 17:00:54 +0000 unc0rr Make team health bar surface transparent
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sat, 20 Oct 2007 13:49:36 +0000 unc0rr Add theme and map by omen (with fixes by me)
Sat, 21 Jul 2007 16:35:12 +0000 unc0rr Small fixes
Tue, 03 Jul 2007 16:09:04 +0000 unc0rr - Introduce clans (teams with same color)
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Tue, 22 May 2007 16:31:59 +0000 unc0rr - Fix bug with desert damaging current hedgehog
Mon, 07 May 2007 21:12:06 +0000 unc0rr New loading progress sprite code
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Sun, 11 Feb 2007 12:27:45 +0000 unc0rr Delphi mode off
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 21:31:10 +0000 unc0rr Small fixes to bring engine to life
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
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