QTfrontend/game.cpp
2011-01-17 koda merge
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-09-18 smaxx Frontend:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-04-16 smxx Engine/Frontend:
2010-04-16 smxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr - Proper /team command implementation
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-10 nemo And in frontend
2009-05-12 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-18 unc0rr - Fix warnings in frontend
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-01-30 unc0rr Implement initial sound volume option
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-11-09 unc0rr Don't rerecord a demo
2008-10-18 unc0rr - Add brazilian translation
2008-10-15 unc0rr Fix chat messages in saves and demos
2008-10-15 unc0rr Share chat between frontend and engine
2008-09-19 unc0rr - Unbreak previously broken themes
2008-07-27 unc0rr Add a checkbox in frontend to turn music off
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-07 unc0rr Update copyright headers a bit
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-20 unc0rr - Use shotgun training as more attractive than the second one with bazooka
2008-01-15 displacer missing header fix
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