Fri, 25 Sep 2015 23:31:16 -0400 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
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Fri, 25 Sep 2015 23:30:21 -0400 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 17 Feb 2015 09:50:22 -0500 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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Mon, 16 Feb 2015 13:58:32 -0500 |
nemo |
make mines submersible
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Sun, 14 Dec 2014 03:16:40 +0100 |
sheepluva |
lua API event: onGearWaterSkip
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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Thu, 11 Dec 2014 10:33:49 +0100 |
sheepluva |
cont.
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Thu, 11 Dec 2014 10:22:51 +0100 |
sheepluva |
wrap explosions!
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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