hedgewars/uConsole.pas
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Sun, 10 Apr 2011 20:36:09 +0400 unc0rr Make WriteLnToConsole write to stderr instead of stdout
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Sat, 18 Dec 2010 21:08:02 +0300 unc0rr Try to avoid binary data in log, use shorter descriptions
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 koda OMG merge
Mon, 22 Nov 2010 21:49:57 +0300 unc0rr Move doPut into uIO (not a very bad place really)
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Mon, 11 Oct 2010 16:28:54 -0400 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 nemo Disable newgrave - conflicts with resurrection
Sat, 09 Oct 2010 18:01:47 +0200 koda merge
Fri, 08 Oct 2010 22:46:05 +0400 unc0rr Some optimizations
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 00:31:13 +0200 koda add a noconsole symbol, update the project file for appstore distribution
Thu, 26 Aug 2010 22:58:38 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 03 Jul 2010 05:51:24 +0200 koda a couple of fixes i missed previously
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Thu, 28 May 2009 00:25:19 +0000 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
Wed, 27 May 2009 03:52:07 +0000 nemo experiment in only sending a message to your clan
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 01 Mar 2009 17:31:09 +0000 unc0rr oops
Sun, 01 Mar 2009 17:30:10 +0000 unc0rr a patch :P
Sat, 21 Feb 2009 14:43:40 +0000 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Mon, 12 Jan 2009 21:49:10 +0000 unc0rr Start voicepacks implementation
Sat, 10 Jan 2009 22:50:54 +0000 unc0rr Implement precise aiming when pressing left shift
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Fri, 19 Sep 2008 20:34:41 +0000 unc0rr - Unbreak previously broken themes
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 27 Jun 2008 17:45:35 +0000 unc0rr Hopefully done taunts implementation
Sun, 22 Jun 2008 19:26:01 +0000 unc0rr Start exit confirmation implementation
Wed, 11 Jun 2008 21:41:44 +0000 unc0rr Enable history (bound on ` key)
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Sun, 01 Jun 2008 20:01:45 +0000 unc0rr - Quick hack for hats
Sun, 01 Jun 2008 18:54:10 +0000 unc0rr - Add CMake script for Hats folder
Sun, 25 May 2008 18:09:21 +0000 unc0rr Add nickname to message in more appropriate place
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Sat, 17 May 2008 11:36:24 +0000 unc0rr Fix 'AI may break demos playing' message while loading saves
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 25 Apr 2008 13:51:01 +0000 unc0rr - Fix sounds when the turn is skipped
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Thu, 21 Feb 2008 19:31:53 +0000 unc0rr - Bring back usual console look
Thu, 21 Feb 2008 18:59:07 +0000 unc0rr Some bugfixing
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
Sun, 21 Oct 2007 15:39:21 +0000 unc0rr - New training (not finished yet)
Sat, 29 Sep 2007 16:39:21 +0000 unc0rr - Fix some warnings
Sat, 22 Sep 2007 09:49:55 +0000 unc0rr - Make hwengine protocol more obvious
Fri, 21 Sep 2007 21:51:48 +0000 unc0rr Let hedgehog position be taken from config, still more work is needed
Sun, 09 Sep 2007 14:53:28 +0000 unc0rr Start implementing triggers in engine
Mon, 02 Jul 2007 18:35:31 +0000 unc0rr Proto change: set color in addteam command
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Thu, 07 Jun 2007 18:09:54 +0000 unc0rr Ability to choose which info is shown above hedgehogs
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Thu, 08 Feb 2007 16:29:33 +0000 unc0rr - Bind also 9th slot
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Thu, 01 Feb 2007 21:42:11 +0000 unc0rr Support unicode input for chat
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Tue, 05 Dec 2006 17:27:27 +0000 unc0rr Ammo schemes and ammo stores support in engine
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Thu, 26 Oct 2006 16:08:29 +0000 unc0rr - Set version to 0.8
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Wed, 27 Sep 2006 20:52:22 +0000 unc0rr - Some improvements to volume control
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Mon, 25 Sep 2006 19:48:51 +0000 unc0rr Switching between fullscreen and windowed modes on 'F' key
Sat, 23 Sep 2006 19:26:07 +0000 unc0rr - AmmoMenu
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Thu, 12 Jan 2006 22:07:36 +0000 unc0rr - New /skip command
Wed, 11 Jan 2006 20:01:36 +0000 unc0rr - Fixed dynamit sprite
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
less more (0) tip