QTfrontend/team.cpp
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-06-17 unc0rr This should fix default hogs names in network game
2012-05-28 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-27 unc0rr Fix a remote crasher
2012-05-27 unc0rr Make frontend compile with clang
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-04-29 sheepluva * make HatModel update automatically (also renamed class and files)
2012-04-28 sheepluva license header year range adjustments
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-06-18 koda file association for mac!
2011-05-09 koda split pages.h into several header files
2011-03-01 koda Happy 2011 :)
2010-09-08 nemo Probably fix missing hats.
2010-09-02 unc0rr use built-in method QString::isEmpty()
2010-08-25 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-07-31 koda remove trailing spaces from end of line
2010-04-29 smxx Engine:
2010-04-19 smxx Engine:
2010-04-16 smxx Frontend:
2010-04-10 smxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 smxx Frontend:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-28 nemo Typo
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-21 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-04 smxx Server:
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-06-24 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-02-24 unc0rr ttsmj2's random teams patch
2009-01-16 unc0rr Show team owner in tooltip
2009-01-13 unc0rr Support voicepack info in net server
2009-01-13 unc0rr Team class now supports voicepacks
2009-01-12 unc0rr Finish voicepacks support in engine (not tested though)
2009-01-12 unc0rr Generate voicepack ask in team config
2008-12-05 unc0rr Set default fort to 'Plane' and default grave to 'Statue'
2008-10-08 unc0rr Adding teams now works
2008-09-28 unc0rr Predefined team can have customized hat
2008-09-28 unc0rr Move preview icons into comboboxes
2008-08-31 unc0rr Send hats info via net. Hats implementation complete now.
2008-08-31 unc0rr Fix bug in netclient protocol handling code
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-31 unc0rr Store selected hats in team config
2008-07-07 unc0rr Update copyright headers a bit
2007-09-22 unc0rr Now trainings can have custom ammostore
2007-09-22 unc0rr Add ammostores in frontend, should help further ammostores implemetation
2007-09-22 unc0rr - Make hwengine protocol more obvious
2007-07-02 unc0rr Proto change: set color in addteam command
2007-02-23 unc0rr - Change proto version to 4
2007-02-21 unc0rr Small cleanup, faster compilation as a result
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