2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
|
file |
diff |
annotate
|
2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
|
file |
diff |
annotate
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
file |
diff |
annotate
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
file |
diff |
annotate
|
2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
file |
diff |
annotate
|
2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
|
file |
diff |
annotate
|
2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
|
file |
diff |
annotate
|
2012-05-09 |
nemo |
Reflects change in previous revision to uTypes
|
file |
diff |
annotate
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
2012-02-12 |
nemo |
oops
|
file |
diff |
annotate
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
file |
diff |
annotate
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
file |
diff |
annotate
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
file |
diff |
annotate
|
2011-10-16 |
nemo |
Blend the outter side too
|
file |
diff |
annotate
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
file |
diff |
annotate
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
file |
diff |
annotate
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
file |
diff |
annotate
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
file |
diff |
annotate
|
2011-09-14 |
nemo |
smoothing should be after despeckling
|
file |
diff |
annotate
|
2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
|
file |
diff |
annotate
|
2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
file |
diff |
annotate
|
2011-08-27 |
nemo |
implement proper blending
|
file |
diff |
annotate
|
2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
file |
diff |
annotate
|
2011-07-30 |
nemo |
kill off some speckles, crank up land gun output
|
file |
diff |
annotate
|
2011-07-04 |
nemo |
oops
|
file |
diff |
annotate
|
2011-07-04 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
file |
diff |
annotate
|
2011-06-30 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
|
file |
diff |
annotate
|
2011-06-28 |
nemo |
sweep up some AA pixels
|
file |
diff |
annotate
|
2011-06-27 |
nemo |
Use an ifdef instead, add despeckling of tunnels
|
file |
diff |
annotate
|
2011-06-26 |
nemo |
add missing nil check, increase despeckling of background too
|
file |
diff |
annotate
|
2011-06-21 |
nemo |
Avoid desyncing on blurry land
|
file |
diff |
annotate
|
2011-06-20 |
nemo |
move smoothing into separate function, adjust call order
|
file |
diff |
annotate
|
2011-06-20 |
nemo |
25%, not 50%
|
file |
diff |
annotate
|
2011-06-20 |
nemo |
More AA - try smoothing explosions a bit
|
file |
diff |
annotate
|
2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
file |
diff |
annotate
|
2011-03-23 |
nemo |
Fix endianness
|
file |
diff |
annotate
|
2011-03-01 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
2011-01-30 |
Henek |
fixed unlimeted fuel bug for rcplane
|
file |
diff |
annotate
|
2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
|
file |
diff |
annotate
|
2010-12-26 |
nemo |
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
|
file |
diff |
annotate
|
2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
|
file |
diff |
annotate
|
2010-12-26 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
|
file |
diff |
annotate
|
2010-12-26 |
nemo |
disable landbackpixel on small explosions
|
file |
diff |
annotate
|
2010-12-26 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
|
file |
diff |
annotate
|
2010-12-24 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
|
file |
diff |
annotate
|
2010-12-23 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
|
file |
diff |
annotate
|
2010-12-23 |
nemo |
more tweaking land graphics due to snow
|
file |
diff |
annotate
|
2010-12-22 |
nemo |
Visual tweaks for snow
|
file |
diff |
annotate
|
2010-11-21 |
unc0rr |
uDebug
|
file |
diff |
annotate
|
2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
file |
diff |
annotate
|
2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
file |
diff |
annotate
|
2010-11-17 |
unc0rr |
uLand isn't that important to them
|
file |
diff |
annotate
|
2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|