hedgewars/uTeams.pas
Wed, 02 Jan 2019 11:08:26 -0500 nemo heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
Wed, 02 Jan 2019 11:06:34 -0500 nemo remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Thu, 20 Dec 2018 15:53:22 +0100 Wuzzy Check team name collision and make them unique, if neccessary
Wed, 19 Dec 2018 20:27:35 +0100 Wuzzy Remove unused vars in uTeams
Wed, 19 Dec 2018 19:10:42 +0100 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Wed, 05 Dec 2018 09:38:31 -0500 nemo make pas2c function without haskell aborting if locale is C 0.9.25
Sat, 01 Dec 2018 02:37:05 +0100 Wuzzy Never enable switcher while in the "Place your King" round
Sat, 17 Nov 2018 19:19:50 +0100 unc0rr Fix desync bomb
Fri, 02 Nov 2018 13:19:38 +0100 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
Wed, 31 Oct 2018 15:32:47 -0400 nemo check for teamgone before activating switcher
Wed, 31 Oct 2018 14:33:43 +0100 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Sun, 28 Oct 2018 02:24:06 +0200 Wuzzy Add revenge taunt
Sun, 28 Oct 2018 00:49:00 +0200 Wuzzy Play sndStupid on round draw instead of sndNutter
Tue, 09 Oct 2018 09:58:33 -0400 nemo bunch more of those shortstring/ansistrings
Fri, 05 Oct 2018 23:51:58 +0200 Wuzzy Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
Fri, 05 Oct 2018 16:22:51 -0400 nemo silly tmp var for sake of pas2c
Thu, 04 Oct 2018 19:04:27 +0200 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
Wed, 26 Sep 2018 20:45:55 +0200 Wuzzy On victory, center camera on a winning hedgehog
Sat, 15 Sep 2018 15:26:23 +0200 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Tue, 11 Sep 2018 16:00:23 +0200 Wuzzy Add funny message in stats screen when everyone wins
Tue, 04 Sep 2018 17:57:48 +0200 Wuzzy Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Wuzzy Say sndNutter on round draw
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 14:20:15 +0200 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
Mon, 03 Sep 2018 22:14:46 +0200 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Sat, 11 Aug 2018 22:35:23 +0200 Wuzzy Oops, add forgotten begin/end in uTeams
Sat, 11 Aug 2018 22:28:05 +0200 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Sat, 11 Aug 2018 18:36:22 +0200 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Thu, 09 Aug 2018 19:14:58 +0200 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Thu, 09 Aug 2018 17:49:17 +0200 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Thu, 09 Aug 2018 17:48:16 +0200 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Thu, 09 Aug 2018 17:47:29 +0200 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Tue, 17 Jul 2018 19:44:29 +0200 Wuzzy Clarify the wording of a few checkFails messages
Wed, 11 Jul 2018 21:56:30 +0200 Wuzzy Make sure TotalRounds increases to 0 on first real turn
Sat, 07 Jul 2018 23:29:02 +0200 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
Sun, 10 Jun 2018 19:01:50 +0200 antonc27 Merge ios-develop into default
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Sun, 18 Mar 2018 18:47:03 +0100 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
Mon, 12 Mar 2018 22:53:28 +0100 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 15:05:50 +0100 Wuzzy Improve/fix messaging when multiple teams win
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wed, 07 Feb 2018 12:30:11 +0100 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
Thu, 28 Sep 2017 21:32:42 +0200 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
Fri, 12 May 2017 16:53:29 +0200 Wuzzy Remove the buggy /finish chat command
Wed, 26 Apr 2017 01:51:51 +0200 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 17 Apr 2017 18:47:56 +0200 Wuzzy Backed out changeset 8e9603088f99
Sat, 15 Apr 2017 04:28:00 +0200 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Thu, 06 Apr 2017 20:57:51 +0200 Wuzzy Implement random round draw / team win messages
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
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