Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
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Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
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Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
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Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
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Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Wed, 29 Dec 2010 15:57:13 +0100 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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Sun, 14 Nov 2010 11:06:55 -0500 |
nemo |
revert prior revision. moving to new branch
0.9.14
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Sat, 13 Nov 2010 14:40:06 +0100 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
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Sun, 14 Nov 2010 11:03:55 -0500 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
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Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
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