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hedgewars/uRenderUtils.pas
2012-08-17
nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-06-25
Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-05-12
unc0rr
pas2c stuff again
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2012-05-11
unc0rr
sysutils -> SysUtils
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2012-05-03
unc0rr
Get rid of overloaded functions in uRenderUtils
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2012-05-02
koda
marked a couple of functions as inline
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-02-28
nemo
attractiveness tweak to the text clip
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2012-02-28
nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17
koda
the most important commit of the year
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2012-02-04
Xeli
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-03-01
koda
Happy 2011 :)
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2010-12-22
nemo
A very very basic snow implementation
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2010-11-21
unc0rr
Remove some more circular dependencies
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2010-11-21
unc0rr
uDebug
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2010-11-18
unC0Rr
Introduce uRenderUtils
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