hedgewars/uRenderUtils.pas
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-05-12 unc0rr pas2c stuff again
2012-05-11 unc0rr sysutils -> SysUtils
2012-05-03 unc0rr Get rid of overloaded functions in uRenderUtils
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-02-28 nemo attractiveness tweak to the text clip
2012-02-28 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-17 koda the most important commit of the year
2012-02-04 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-03-01 koda Happy 2011 :)
2010-12-22 nemo A very very basic snow implementation
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Introduce uRenderUtils
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