Sun, 26 May 2019 19:59:54 +0200 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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Sun, 26 May 2019 19:12:16 +0300 |
alfadur |
add idle shouryuuken animation
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Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Tue, 21 May 2019 16:32:34 +0200 |
Wuzzy |
Fix un-selecting weapon while in multishoot allowing another attack
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Sat, 18 May 2019 00:55:59 +0200 |
Wuzzy |
Add separate hand image for landspray
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Sat, 18 May 2019 00:21:58 +0200 |
Wuzzy |
Add piano icon on mouse cursor when selecting piano strike
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Sat, 18 May 2019 00:18:52 +0200 |
Wuzzy |
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
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Fri, 17 May 2019 22:57:22 +0200 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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Thu, 16 May 2019 06:41:56 +0200 |
Wuzzy |
Show more health-related icons in top right corner
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Thu, 16 May 2019 04:02:09 +0200 |
Wuzzy |
Show vampirism icon when vampirism is active
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Thu, 16 May 2019 03:41:24 +0200 |
Wuzzy |
Make health HUD icon green if hog poisoned
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Thu, 16 May 2019 02:07:29 +0200 |
Wuzzy |
Display current health in top right corner
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Tue, 14 May 2019 21:36:50 +0300 |
alfadur |
make rope styleable
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Tue, 30 Apr 2019 18:25:04 +0200 |
Wuzzy |
Refactor decimal separator to make Pas2C happy
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Sat, 27 Apr 2019 13:51:02 +0200 |
Wuzzy |
Move Hedgewars key IDs to CSV file
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Tue, 23 Apr 2019 15:54:06 +0200 |
Wuzzy |
Change init theme to Nature
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Sat, 20 Apr 2019 05:14:24 +0200 |
Wuzzy |
Poison taunts: Fall back to Default voice if missing
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Thu, 18 Apr 2019 19:44:25 +0200 |
Wuzzy |
Refactor mouse movement handling
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Mon, 08 Apr 2019 00:59:08 +0200 |
Wuzzy |
Fix floating pixels if wielding and rotating cleaver
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Tue, 05 Feb 2019 03:39:03 +0100 |
Wuzzy |
Fix precise volume change being a bit buggy
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Tue, 05 Feb 2019 02:46:41 +0100 |
Wuzzy |
Precise+zoom/volume change makes changes in smaller steps
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Tue, 05 Feb 2019 02:13:04 +0100 |
Wuzzy |
Add setting to set default/initial zoom
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Fri, 25 Jan 2019 06:46:13 +0100 |
Wuzzy |
Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Sun, 13 Jan 2019 17:28:33 +0100 |
Wuzzy |
Disallow placement of piano beyond bounce world edge
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Sun, 13 Jan 2019 17:02:15 +0100 |
Wuzzy |
Deny air attack in bounce world edge if target is in "impossible" position
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Fri, 11 Jan 2019 04:38:07 +0100 |
Wuzzy |
Make sure to render crosshair above render
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Thu, 10 Jan 2019 17:54:58 +0100 |
Wuzzy |
Add button to set bounciness in touch interface
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Sat, 05 Jan 2019 22:05:20 +0100 |
Wuzzy |
Lua: Add InitHealth, read-only variable containing the initial hog health setting
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Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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Wed, 19 Dec 2018 19:10:42 +0100 |
Wuzzy |
Lua API: Add functions to add team selected in campaign/mission page
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Tue, 18 Dec 2018 15:21:23 +0100 |
Wuzzy |
Add Lua functions to save/get mission variables
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Wed, 12 Dec 2018 23:01:06 -0500 |
nemo |
Allow scaling hand drawn maps
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Mon, 10 Dec 2018 09:39:34 +0100 |
Wuzzy |
Show Sudden Death warning messages only once per round
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Sun, 09 Dec 2018 17:12:47 +0100 |
Wuzzy |
Lua API: SetTurnTimePaused/GetTurnTimePaused
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Tue, 27 Nov 2018 03:08:06 +0100 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Sat, 27 Oct 2018 19:07:37 +0200 |
Wuzzy |
Use sndWatchThis for molotov attack
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Sat, 27 Oct 2018 18:26:44 +0200 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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Fri, 26 Oct 2018 23:09:50 +0200 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Sat, 15 Sep 2018 15:26:23 +0200 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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Tue, 07 Aug 2018 10:29:01 +0200 |
Wuzzy |
Move max. number of crate spawns into variable
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Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
0.9.24
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Wed, 01 Aug 2018 02:49:03 +0200 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Fri, 20 Jul 2018 19:25:21 +0200 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
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Tue, 10 Jul 2018 16:44:13 +0200 |
Wuzzy |
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
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Tue, 10 Jul 2018 16:07:11 +0200 |
Wuzzy |
Add dedicated key to display mission panel: M
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Tue, 10 Jul 2018 13:28:47 +0200 |
Wuzzy |
Add /help chat command for engine
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Sun, 08 Jul 2018 02:06:08 +0200 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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