2016-10-01 |
sheepluva |
fix issue 110
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2016-07-15 |
unc0rr |
merge default
qmlfrontend
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2016-06-21 |
sheepluva |
remove experimental in-game credits code
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2016-06-21 |
nemo |
no.
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-05-17 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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2016-04-29 |
sheepluva |
show credits only briefly
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2016-04-29 |
sheepluva |
music credits etc.
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2016-04-29 |
sheepluva |
do not show credits in stats-only mode
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2016-04-29 |
sheepluva |
move function
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2016-04-28 |
sheepluva |
some initial credits-display implementation
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2016-04-25 |
unc0rr |
Merge default
qmlfrontend
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2016-04-23 |
frd |
pas2c converts exit to return, so change RunEngine signature
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2016-04-02 |
unc0rr |
- Init physfs before creating debug log
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2016-03-29 |
unc0rr |
merge default
qmlfrontend
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2016-03-29 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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2016-03-14 |
unc0rr |
Merge default
qmlfrontend
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2016-02-14 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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2016-02-04 |
unc0rr |
Fix a crasher
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2016-01-12 |
sheepluva |
don't send text input to chat if not in chat-mode.
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2016-01-12 |
sheepluva |
finish SDL2-window focus change detection code
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2016-01-11 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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2016-01-10 |
sheepluva |
fix/clean-up mousewheel code
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-03 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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2015-11-30 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-11 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-11 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-09-10 |
antonc27 |
- ifdef for CMEM
ios-revival
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2015-09-10 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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2015-08-15 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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2015-08-13 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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2015-08-12 |
antonc27 |
- Using come for internal memory management
ios-revival
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2015-08-08 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-21 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-01 |
sheepluva |
selections
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-12-03 |
sheepluva |
pas2c-whoops
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2014-12-03 |
sheepluva |
add warning to logs when tests terminates prematurely
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-10-31 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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2014-10-25 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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