hedgewars/hwengine.pas
2016-10-01 sheepluva fix issue 110
2016-07-15 unc0rr merge default qmlfrontend
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-02 unc0rr - Init physfs before creating debug log
2016-03-29 unc0rr merge default qmlfrontend
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-14 unc0rr Merge default qmlfrontend
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-04 unc0rr Fix a crasher
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-01 sheepluva selections
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-02 unc0rr merge default qmlfrontend
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-18 unc0rr merge default qmlfrontend
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
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