hedgewars/uUtils.pas
2014-01-17 sheepluva update copyright to 2014
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-04 unc0rr merge default webgl
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-26 koda remove old and unused getScreenDPI code
2013-06-28 koda uvariables comes before uutils
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-04-03 koda update branch again webgl
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-02 koda update webgl branch webgl
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-22 koda revisit the debugfile section
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-08-19 Stepan777 merge
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-07 Stepan777 merge
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-13 unc0rr Make uUtils.c compile
2012-05-10 unc0rr Some work to make more units compile after conversion to c
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-01 unc0rr Make Str2PChar more pas2c-friendly
2012-04-19 unc0rr Some more progress with pas2c
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-26 unc0rr - Help parser more
2011-09-16 Xeli merge hedgeroid
2011-09-09 sheepluva monkey task: always log to userpath
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-21 Xeli Removed chinese font hedgeroid
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-06-13 nemo Bit more reusability
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-03-04 unc0rr Optimize check (not like it is called much, just ffs; not tested)
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-12-27 nemo Add Hangul to CheckCJK
2010-12-24 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-03 nemo add visual gear registration
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