hedgewars/CMakeLists.txt
2010-01-03 koda rewritten find_file part
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda introduction of IMG_Init
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-30 koda still updates for mac compilation
2009-11-28 koda other tweaks for mac compilation
2009-11-25 koda some tweaks in the mac compilation system
2009-11-20 koda universal application setup
2009-11-09 koda add a x86_64 mac target
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda fix iphone build
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-17 koda dep fix
2009-10-17 unc0rr Fix build
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 koda THE fix for openalbridge
2009-10-11 koda ultramegafix
2009-10-10 koda fix that nasty "Pascal Internal Error" when compiling
2009-10-06 koda cmake optimizations and simplification
2009-10-03 unc0rr Fix build
2009-10-02 koda fixes & co.
2009-08-19 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
2009-06-30 koda -Smaxx's porting of the library to MSVC compilers
2009-06-28 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-24 unc0rr koda's OpenAL conversion:
2009-04-26 unc0rr lost pieces of previous patch
2009-04-26 unc0rr koda's patch
2009-04-18 unc0rr Patch by koda:
2009-04-14 unc0rr koda's patch
2009-02-18 unc0rr More reorganization
2009-01-24 unc0rr Add koda's patch for Mac OS X compilation
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-07-25 unc0rr Enable music dependance on current land theme
2008-05-19 unc0rr Stub for chat implementation
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-03 unc0rr Full support for out-of-source build
2008-02-02 unc0rr First steps to support out-of-source build
2007-09-14 unc0rr Triggers proof-of-concept
2007-07-20 unc0rr Finalize basic playlists implementation
2007-06-03 unc0rr - Fix some bugs
2007-02-21 displacer check for noexecstack linker compatibility (MacOS linker)
2007-02-11 unc0rr AI thinks in separate thread
2007-01-26 unc0rr Make SHA really work
2007-01-23 unc0rr - Two more templates
2007-01-23 unc0rr - New Land Generator
2007-01-22 unc0rr - Fix Blow Torch and Air Attack
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-12-05 unc0rr Ammo schemes and ammo stores support in engine
2006-11-25 unc0rr Fix for path truncating bug
2006-11-24 unc0rr Protocol version sets in CMake
2006-11-21 displacer noexecutestack object files generation fixed
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