hedgewars/CMakeLists.txt
2014-01-21 koda partial merge of the webgl branch
2014-01-17 koda drop redundancies for lua and physfs
2014-01-17 koda use bundled physfs on win and osx
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-15 sheepluva add compatibility for physicsfs 2.0
2014-01-08 koda fix a few uses of VERSION_* checks
2014-01-08 koda drop extra spaces from a few CMakeLists.txt files
2014-01-08 koda consistent cmake checks
2014-01-08 koda use mainstream project name
2014-01-04 unc0rr merge default webgl
2014-01-04 koda hwlibrary also depends on hwengine 0.9.20
2014-01-04 koda set common pascal library search path once 0.9.20
2014-01-04 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
2013-12-31 unc0rr This is the way I like it:
2013-12-30 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
2013-12-30 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
2013-12-16 unc0rr merge default here sdl2transition
2013-12-03 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 sheepluva make source files objects depend on their predecessors in list
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-03 sheepluva unbreak png screenshots
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-08 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-06-29 koda minor dep order change
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 koda uvariables comes before uutils
2013-06-28 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 koda restore the GLUT check
2013-06-27 koda move some osx only configuration code
2013-06-27 koda use add_flag_append more, correctly set a few flags
2013-06-18 koda fix a few loose ends here webgl
2013-06-20 unc0rr Fix engine build when png lib isn't available
2013-06-17 koda really update with default webgl
2013-06-13 koda oops, forgot to set the path after all
2013-06-13 koda this should resolve a few issues on clean builds
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-13 koda merge cmake_pascal branch in default
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-11 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-09 koda update with default webgl
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-04 koda update branch webgl
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-03-24 koda remove old code cmake_pascal
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda oops cmake_pascal
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