hedgewars/uSound.pas
2018-12-08 Wuzzy Add more fallback sounds
2018-12-08 Wuzzy Remove weird fallbacks for sndHmm
2018-12-05 nemo make pas2c function without haskell aborting if locale is C 0.9.25
2018-11-02 Wuzzy Remove pointless string assignment in PlaySoundV
2018-11-02 Wuzzy Update LastVoice when switching to fallback voice
2018-11-01 Wuzzy Fix taunts playing too fast after a shot
2018-10-31 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-30 Wuzzy Play another voice as fallback if sndRevenge could not be found
2018-10-28 Wuzzy Refactor fallback taunt code
2018-10-28 Wuzzy Add taunts: Leavemealone, Cutitout (when attacked many times)
2018-10-28 Wuzzy Add revenge taunt
2018-10-27 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
2018-10-27 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-27 Wuzzy Add 3 taunts: Amazing, Brilliant, Excellent
2018-10-27 Wuzzy Add 7 new taunts
2018-10-27 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27 alfadur Tweak firepunch sound that Wuzzy found
2018-10-26 Wuzzy Add separate sound symbols for case impact and extra damage
2018-10-26 Wuzzy Add sound for landspray
2018-10-26 Wuzzy Add ice beam idle sound
2018-10-26 Wuzzy Add flamethrower sound
2018-10-26 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
2018-10-05 nemo this should probably exit -1 - pas2c was complaining about uninitialised var
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-08-07 Wuzzy Add setting to disable audio dampening if losing window focus
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-03-27 Wuzzy Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27 Wuzzy Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-11 alfadur Add new minigun sound
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-07 Wuzzy Add theme fallback music settings
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-09-30 sheepluva fix some fpc hints
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-06-21 sheepluva remove experimental in-game credits code
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva music credits etc.
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2015-11-10 sheepluva merge default sdl2transition
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-08-10 sheepluva more copyright fixes
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2014-11-17 sheepluva some whitespace fixes
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