2018-12-08 |
Wuzzy |
Add more fallback sounds
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2018-12-08 |
Wuzzy |
Remove weird fallbacks for sndHmm
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2018-12-05 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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2018-11-02 |
Wuzzy |
Remove pointless string assignment in PlaySoundV
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2018-11-02 |
Wuzzy |
Update LastVoice when switching to fallback voice
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2018-11-01 |
Wuzzy |
Fix taunts playing too fast after a shot
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2018-10-31 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-30 |
Wuzzy |
Play another voice as fallback if sndRevenge could not be found
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2018-10-28 |
Wuzzy |
Refactor fallback taunt code
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2018-10-28 |
Wuzzy |
Add taunts: Leavemealone, Cutitout (when attacked many times)
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2018-10-28 |
Wuzzy |
Add revenge taunt
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2018-10-27 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
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2018-10-27 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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2018-10-27 |
Wuzzy |
Add 3 taunts: Amazing, Brilliant, Excellent
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2018-10-27 |
Wuzzy |
Add 7 new taunts
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2018-10-27 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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2018-10-27 |
alfadur |
Tweak firepunch sound that Wuzzy found
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2018-10-26 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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2018-10-26 |
Wuzzy |
Add sound for landspray
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2018-10-26 |
Wuzzy |
Add ice beam idle sound
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2018-10-26 |
Wuzzy |
Add flamethrower sound
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2018-10-26 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
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2018-10-05 |
nemo |
this should probably exit -1 - pas2c was complaining about uninitialised var
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-08-07 |
Wuzzy |
Add setting to disable audio dampening if losing window focus
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
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2018-03-27 |
Wuzzy |
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
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2018-03-27 |
Wuzzy |
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
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2018-03-11 |
alfadur |
Add new minigun sound
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2018-03-08 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2018-02-07 |
Wuzzy |
Add theme fallback music settings
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-30 |
sheepluva |
fix copypasta fail that caused segfaults (esp. in pas2c)
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2017-09-30 |
sheepluva |
workaround to fix pas2c mistyping a constant as bool
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-10-15 |
sheepluva |
fix copypastafail (incorrect variable name) and whitespaces
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2016-10-15 |
KoBeWi |
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
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2016-06-21 |
sheepluva |
remove experimental in-game credits code
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2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2016-04-29 |
sheepluva |
show credits only briefly
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2016-04-29 |
sheepluva |
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
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2016-04-29 |
sheepluva |
music credits etc.
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2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-04-23 |
sheepluva |
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2016-01-12 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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2016-01-12 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-10-30 |
antonc27 |
- Return of stereo sound for mobile!
ios-revival
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2015-09-02 |
sheepluva |
allow holding PRECISE key to switch portal ball colors in reverse order
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-06-23 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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2014-11-17 |
sheepluva |
some whitespace fixes
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