hedgewars/uKeys.pas
2012-02-17 koda the most important commit of the year
2012-02-09 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-04 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-11-26 unc0rr - Help parser more
2011-10-27 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-04-04 koda you can use esc to exit chat when input is empty
2011-03-01 koda Happy 2011 :)
2011-01-17 koda code cleanup
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Remove uMisc dependency from uRandom
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-12 koda minor stuff
2010-07-31 koda remove trailing spaces from end of line
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda switching hogs now works
2010-07-17 koda aim now starts slow and then moves faster
2010-06-30 koda tiy new overlay graphics
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-03 koda fix iphone version for map preview
2010-05-02 smxx Engine:
2010-04-16 koda camera panning ftw
2010-03-31 koda koda's changelog turn
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-13 koda new menupage ingame for common actions
2010-02-10 smxx Engine:
2010-02-05 koda touchinput works, invisible buttons added and initial support for chat
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-09 koda move mixed functions in PascalExports
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-20 koda revamped file access and debug display
2009-11-10 koda fix keybindings in PPC
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda move compiler directives to standard pascal
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
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