hedgewars/uTypes.pas
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-01 unc0rr Rope fix without hacks.
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-10 Wolfgang Steffens Merge
2012-07-06 Stepan777 merge
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 merge
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-07 Stepan777 merge
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-04 Stepan777 here it is
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-09 unc0rr (PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 nemo Initial stub for freezer
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-14 unc0rr More string types
2012-04-14 unc0rr Get rid of TGearsType to simplify pas2c
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 koda the most important commit of the year
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 koda and of course fix build for sdl 1.2
2012-02-16 koda carried out some cosmetic TODOs in uTouch
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-05 nemo add individual hog healths to team health bar
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-25 unc0rr Help parser a bit
2011-11-12 Xeli merge...i think hedgeroid
2011-11-05 unc0rr A try to improve parser move (has regressions)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-09 Xeli merge hedgeroid
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