2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-29 |
koda |
add hog freeze sound
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2013-05-29 |
nemo |
add ice beam sound
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2012-12-25 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
unc0rr |
Try to beat AI in Mutant!
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-06 |
Stepan777 |
merge
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-04 |
Stepan777 |
here it is
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-09 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-14 |
unc0rr |
More string types
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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